forked from External/mage
132 lines
6 KiB
Java
132 lines
6 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.saviorsofkamigawa;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.CastFromHandCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileSourceEffect;
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import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterPermanentCard;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.watchers.common.CastFromHandWatcher;
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/**
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*
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* @author LevelX2
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*/
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public class InameAsOne extends CardImpl {
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private static final FilterPermanentCard filter = new FilterPermanentCard("Spirit permanent card");
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static {
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filter.add(new SubtypePredicate("Spirit"));
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}
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public InameAsOne(UUID ownerId) {
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super(ownerId, 151, "Iname as One", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{8}{B}{B}{G}{G}");
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this.expansionSetCode = "SOK";
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this.supertype.add("Legendary");
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this.subtype.add("Spirit");
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this.power = new MageInt(8);
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this.toughness = new MageInt(8);
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// When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
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Ability ability = new EntersBattlefieldTriggeredAbility(
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new ConditionalOneShotEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, 1, filter), false),
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new CastFromHandCondition()));
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this.addAbility(ability);
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this.addWatcher(new CastFromHandWatcher());
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// When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
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ability = new DiesTriggeredAbility(new InameAsOneEffect(), false);
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ability.addTarget(new TargetCardInYourGraveyard(filter));
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this.addAbility(ability);
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}
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public InameAsOne(final InameAsOne card) {
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super(card);
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}
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@Override
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public InameAsOne copy() {
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return new InameAsOne(this);
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}
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}
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class InameAsOneEffect extends OneShotEffect {
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public InameAsOneEffect() {
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super(Outcome.Benefit);
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this.staticText = "you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield";
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}
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public InameAsOneEffect(final InameAsOneEffect effect) {
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super(effect);
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}
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@Override
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public InameAsOneEffect copy() {
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return new InameAsOneEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (controller != null && sourceObject != null) {
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if (controller.chooseUse(outcome, "Exile " + sourceObject.getLogName() + " to return Spirit card?", game)) {
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// In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution
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// of its ability. If you do, its ability still works. Iname's ability only requires that you attempted to
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// exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature
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// (with, for example, Rest in Peace) doesn't necessarily ensure that creature will end up in the graveyard;
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// it just so happens that the action of exiling something and the exile zone both use the same word: "exile".
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new ExileSourceEffect(Zone.GRAVEYARD).apply(game, source);
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return new ReturnFromGraveyardToBattlefieldTargetEffect().apply(game, source);
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}
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return true;
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}
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return false;
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}
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}
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