foul-magics/Mage/src/main/java/mage/abilities/effects/common/SacrificeTargetEffect.java

75 lines
2.3 KiB
Java

package mage.abilities.effects.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author ayratn
*/
public class SacrificeTargetEffect extends OneShotEffect {
protected UUID playerIdThatHasToSacrifice;
public SacrificeTargetEffect() {
this("");
}
public SacrificeTargetEffect(String text) {
this(text, null);
}
/**
*
* @param text use this text as rule text for the effect
* @param playerIdThatHasToSacrifice only this playerId has to sacrifice
* (others can't)
*/
public SacrificeTargetEffect(String text, UUID playerIdThatHasToSacrifice) {
super(Outcome.Sacrifice);
this.playerIdThatHasToSacrifice = playerIdThatHasToSacrifice;
staticText = text;
}
public SacrificeTargetEffect(final SacrificeTargetEffect effect) {
super(effect);
this.playerIdThatHasToSacrifice = effect.playerIdThatHasToSacrifice;
}
@Override
public SacrificeTargetEffect copy() {
return new SacrificeTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int affectedTargets = 0;
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null && (playerIdThatHasToSacrifice == null || playerIdThatHasToSacrifice.equals(permanent.getControllerId()))) {
permanent.sacrifice(source, game);
affectedTargets++;
}
}
return affectedTargets > 0;
}
@Override
public String getText(Mode mode) {
if (staticText.isEmpty() && !mode.getTargets().isEmpty()) {
if (mode.getTargets().get(0).getNumberOfTargets() == 1) {
return "The controller of target " + mode.getTargets().get(0).getTargetName() + " sacrifices it";
} else {
return "The controller of " + mode.getTargets().get(0).getNumberOfTargets() + " target " + mode.getTargets().get(0).getTargetName() + " sacrifices it";
}
}
return staticText;
}
}