foul-magics/Mage.Sets/src/mage/cards/e/EnduringTenacity.java
2024-07-21 16:40:48 +01:00

127 lines
4.2 KiB
Java

package mage.cards.e;
import mage.MageInt;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.DiesSourceTriggeredAbility;
import mage.abilities.common.GainLifeControllerTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.dynamicvalue.common.SavedGainedLifeValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class EnduringTenacity extends CardImpl {
public EnduringTenacity(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT, CardType.CREATURE}, "{2}{B}{B}");
this.subtype.add(SubType.SNAKE);
this.subtype.add(SubType.GLIMMER);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Whenever you gain life, target opponent loses that much life.
Ability ability = new GainLifeControllerTriggeredAbility(new LoseLifeTargetEffect(SavedGainedLifeValue.MUCH));
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
// When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
this.addAbility(new ConditionalInterveningIfTriggeredAbility(
new DiesSourceTriggeredAbility(new EnduringTenacityReturnEffect()),
EnduringTenacityCondition.instance,
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment"
));
}
private EnduringTenacity(final EnduringTenacity card) {
super(card);
}
@Override
public EnduringTenacity copy() {
return new EnduringTenacity(this);
}
}
enum EnduringTenacityCondition implements Condition {
instance;
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) source.getEffects().get(0).getValue("permanentLeftBattlefield");
return permanent != null && permanent.isCreature(game);
}
}
class EnduringTenacityReturnEffect extends OneShotEffect {
EnduringTenacityReturnEffect() {
super(Outcome.Benefit);
}
private EnduringTenacityReturnEffect(final EnduringTenacityReturnEffect effect) {
super(effect);
}
@Override
public EnduringTenacityReturnEffect copy() {
return new EnduringTenacityReturnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Card card = game.getCard(source.getSourceId());
if (player == null || card == null) {
return false;
}
game.addEffect(new EnduringTenacityTypeEffect()
.setTargetPointer(new FixedTarget(new MageObjectReference(card, game, 1))), source);
return player.moveCards(card, Zone.BATTLEFIELD, source, game);
}
}
class EnduringTenacityTypeEffect extends ContinuousEffectImpl {
EnduringTenacityTypeEffect() {
super(Duration.Custom, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
}
private EnduringTenacityTypeEffect(final EnduringTenacityTypeEffect effect) {
super(effect);
}
@Override
public EnduringTenacityTypeEffect copy() {
return new EnduringTenacityTypeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent == null) {
discard();
return false;
}
permanent.retainAllEnchantmentSubTypes(game);
permanent.removeAllCardTypes(game);
permanent.addCardType(game, CardType.ENCHANTMENT);
return true;
}
}