foul-magics/Mage.Sets/src/mage/cards/s/SeethingLandscape.java
2025-07-25 12:22:53 -04:00

64 lines
2.1 KiB
Java

package mage.cards.s;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.abilities.keyword.CyclingAbility;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.filter.FilterCard;
import mage.filter.common.FilterBasicCard;
import mage.filter.predicate.Predicates;
import mage.target.common.TargetCardInLibrary;
import java.util.UUID;
/**
* @author Susucr
*/
public final class SeethingLandscape extends CardImpl {
private static final FilterCard filter = new FilterBasicCard("a basic Island, Swamp, or Mountain card");
static {
filter.add(Predicates.or(
SubType.ISLAND.getPredicate(),
SubType.SWAMP.getPredicate(),
SubType.MOUNTAIN.getPredicate()
));
}
public SeethingLandscape(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
// {T}: Add {C}.
this.addAbility(new ColorlessManaAbility());
// {T}, Sacrifice Seething Landscape: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Ability ability = new SimpleActivatedAbility(
new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), true),
new TapSourceCost()
);
ability.addCost(new SacrificeSourceCost());
this.addAbility(ability);
// Cycling {U}{B}{R}
this.addAbility(new CyclingAbility(new ManaCostsImpl<>("{U}{B}{R}")));
}
private SeethingLandscape(final SeethingLandscape card) {
super(card);
}
@Override
public SeethingLandscape copy() {
return new SeethingLandscape(this);
}
}