foul-magics/Mage/src/main/java/mage/designations/Initiative.java
xenohedron d06d594934
rework batch events (#13066)
* add new framework for batch triggers

apply for tapped, untapped, sacrificed, milled

simplify Ob Nixilis, Captive Kingpin

* add a verify check

* fix mistakes

* add simple tests

* another test

* zone change - enters battlefield

* zone change: not battlefield

* zone change - leaves battlefield

* fix Kaya Spirit's Justice

* rename OneOrMoreCombatDamagePlayerTriggeredAbility

* refactor OneOrMoreDamagePlayerTriggeredAbility

* new YoureDealtDamageTriggeredAbility

* new OpponentDealtNoncombatDamageTriggeredAbility

* rework Risona, Asari Commander

* simplify War Elemental

* Add damage batch by source

rework some delayed triggered abilities

* fix Mindblade Render

* rework Initiative and a few others

* [temp] initiative test

* refactor: common style for DealsDamageSourceTriggeredAbility

* refactor cards to use common DealsDamageSourceTriggeredAbility

* update damage players batch triggers

* fix mistake in initiative

* new DealtDamageAnyTriggeredAbility

* new DealtCombatDamageToSourceTriggeredAbility

* update dealt damage to permanent batch triggered abilities

* refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility

* a few more permanent batch triggered abilities

* fix mistake

* update some more damage batch triggers

* add test for Phyrexian Negator

* update Felix Five-Boots and enable test

update Wayta, Trainer Prodigy to align

* update damage batch by source triggers

* undo mistaken change

* fix verify

* cleanup unused methods

* Revert "[temp] initiative test"

This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1.

* Revert "add a verify check"

This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea.

* fixes from checking text discrepancies

* fix Shriekwood Devourer

* merge fix

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
2024-11-19 21:23:08 -05:00

188 lines
5.6 KiB
Java

package mage.designations;
import mage.abilities.Ability;
import mage.abilities.BatchTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.hint.common.CurrentDungeonHint;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Controllable;
import mage.game.Game;
import mage.game.events.DamagedBatchForOnePlayerEvent;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.Objects;
import java.util.UUID;
/**
* @author TheElk801
*/
public class Initiative extends Designation {
public Initiative() {
super(DesignationType.THE_INITIATIVE);
// Whenever one or more creatures a player controls deals combat damage to you, that player takes the initiative.
this.addAbility(new InitiativeDamageTriggeredAbility());
// Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity.
this.addAbility(new InitiativeVentureTriggeredAbility());
}
private Initiative(final Initiative card) {
super(card);
}
@Override
public Initiative copy() {
return new Initiative(this);
}
}
class InitiativeDamageTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<DamagedPlayerEvent> {
InitiativeDamageTriggeredAbility() {
super(Zone.ALL, new InitiativeTakeEffect());
}
private InitiativeDamageTriggeredAbility(final InitiativeDamageTriggeredAbility ability) {
super(ability);
}
@Override
public InitiativeDamageTriggeredAbility copy() {
return new InitiativeDamageTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PLAYER;
}
@Override
public boolean checkEvent(DamagedPlayerEvent event, Game game) {
if (!event.isCombatDamage() || !event.getTargetId().equals(game.getInitiativeId())) {
return false;
}
Permanent permanent = game.getPermanentOrLKIBattlefield(event.getSourceId());
return permanent != null && permanent.isCreature(game);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
UUID playerId = getFilteredEvents((DamagedBatchForOnePlayerEvent) event, game)
.stream()
.map(GameEvent::getSourceId)
.map(game::getPermanent)
.filter(Objects::nonNull)
.map(Controllable::getControllerId)
.findFirst()
.orElse(null);
if (playerId == null) {
return false;
}
this.getEffects().setTargetPointer(new FixedTarget(playerId));
return true;
}
@Override
public String getRule() {
return "Whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the controller of those creatures takes the initiative.";
}
}
class InitiativeTakeEffect extends OneShotEffect {
InitiativeTakeEffect() {
super(Outcome.Benefit);
}
private InitiativeTakeEffect(final InitiativeTakeEffect effect) {
super(effect);
}
@Override
public InitiativeTakeEffect copy() {
return new InitiativeTakeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
game.takeInitiative(source, getTargetPointer().getFirst(game, source));
return true;
}
}
class InitiativeVentureTriggeredAbility extends TriggeredAbilityImpl {
InitiativeVentureTriggeredAbility() {
super(Zone.ALL, new InitiativeUndercityEffect());
addHint(CurrentDungeonHint.instance);
}
private InitiativeVentureTriggeredAbility(final InitiativeVentureTriggeredAbility ability) {
super(ability);
}
@Override
public InitiativeVentureTriggeredAbility copy() {
return new InitiativeVentureTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.UPKEEP_STEP_PRE
|| event.getType() == GameEvent.EventType.TOOK_INITIATIVE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
UUID playerId;
switch (event.getType()) {
case UPKEEP_STEP_PRE:
if (!game.isActivePlayer(game.getInitiativeId())) {
return false;
}
playerId = game.getActivePlayerId();
break;
case TOOK_INITIATIVE:
playerId = event.getPlayerId();
break;
default:
return false;
}
this.getEffects().setTargetPointer(new FixedTarget(playerId));
return true;
}
@Override
public String getRule() {
return "Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity.";
}
}
class InitiativeUndercityEffect extends OneShotEffect {
InitiativeUndercityEffect() {
super(Outcome.Benefit);
}
private InitiativeUndercityEffect(final InitiativeUndercityEffect effect) {
super(effect);
}
@Override
public InitiativeUndercityEffect copy() {
return new InitiativeUndercityEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
game.ventureIntoDungeon(getTargetPointer().getFirst(game, source), true);
return true;
}
}