forked from External/mage
* add new framework for batch triggers apply for tapped, untapped, sacrificed, milled simplify Ob Nixilis, Captive Kingpin * add a verify check * fix mistakes * add simple tests * another test * zone change - enters battlefield * zone change: not battlefield * zone change - leaves battlefield * fix Kaya Spirit's Justice * rename OneOrMoreCombatDamagePlayerTriggeredAbility * refactor OneOrMoreDamagePlayerTriggeredAbility * new YoureDealtDamageTriggeredAbility * new OpponentDealtNoncombatDamageTriggeredAbility * rework Risona, Asari Commander * simplify War Elemental * Add damage batch by source rework some delayed triggered abilities * fix Mindblade Render * rework Initiative and a few others * [temp] initiative test * refactor: common style for DealsDamageSourceTriggeredAbility * refactor cards to use common DealsDamageSourceTriggeredAbility * update damage players batch triggers * fix mistake in initiative * new DealtDamageAnyTriggeredAbility * new DealtCombatDamageToSourceTriggeredAbility * update dealt damage to permanent batch triggered abilities * refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility * a few more permanent batch triggered abilities * fix mistake * update some more damage batch triggers * add test for Phyrexian Negator * update Felix Five-Boots and enable test update Wayta, Trainer Prodigy to align * update damage batch by source triggers * undo mistaken change * fix verify * cleanup unused methods * Revert "[temp] initiative test" This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1. * Revert "add a verify check" This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea. * fixes from checking text discrepancies * fix Shriekwood Devourer * merge fix --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
188 lines
5.6 KiB
Java
188 lines
5.6 KiB
Java
package mage.designations;
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import mage.abilities.Ability;
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import mage.abilities.BatchTriggeredAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.hint.common.CurrentDungeonHint;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.events.DamagedBatchForOnePlayerEvent;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.Objects;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public class Initiative extends Designation {
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public Initiative() {
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super(DesignationType.THE_INITIATIVE);
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// Whenever one or more creatures a player controls deals combat damage to you, that player takes the initiative.
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this.addAbility(new InitiativeDamageTriggeredAbility());
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// Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity.
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this.addAbility(new InitiativeVentureTriggeredAbility());
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}
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private Initiative(final Initiative card) {
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super(card);
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}
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@Override
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public Initiative copy() {
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return new Initiative(this);
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}
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}
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class InitiativeDamageTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<DamagedPlayerEvent> {
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InitiativeDamageTriggeredAbility() {
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super(Zone.ALL, new InitiativeTakeEffect());
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}
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private InitiativeDamageTriggeredAbility(final InitiativeDamageTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public InitiativeDamageTriggeredAbility copy() {
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return new InitiativeDamageTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PLAYER;
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}
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@Override
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public boolean checkEvent(DamagedPlayerEvent event, Game game) {
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if (!event.isCombatDamage() || !event.getTargetId().equals(game.getInitiativeId())) {
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return false;
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}
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Permanent permanent = game.getPermanentOrLKIBattlefield(event.getSourceId());
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return permanent != null && permanent.isCreature(game);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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UUID playerId = getFilteredEvents((DamagedBatchForOnePlayerEvent) event, game)
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.stream()
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.map(GameEvent::getSourceId)
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.map(Controllable::getControllerId)
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.findFirst()
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.orElse(null);
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if (playerId == null) {
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return false;
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}
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this.getEffects().setTargetPointer(new FixedTarget(playerId));
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return true;
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}
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@Override
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public String getRule() {
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return "Whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the controller of those creatures takes the initiative.";
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}
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}
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class InitiativeTakeEffect extends OneShotEffect {
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InitiativeTakeEffect() {
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super(Outcome.Benefit);
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}
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private InitiativeTakeEffect(final InitiativeTakeEffect effect) {
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super(effect);
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}
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@Override
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public InitiativeTakeEffect copy() {
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return new InitiativeTakeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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game.takeInitiative(source, getTargetPointer().getFirst(game, source));
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return true;
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}
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}
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class InitiativeVentureTriggeredAbility extends TriggeredAbilityImpl {
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InitiativeVentureTriggeredAbility() {
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super(Zone.ALL, new InitiativeUndercityEffect());
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addHint(CurrentDungeonHint.instance);
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}
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private InitiativeVentureTriggeredAbility(final InitiativeVentureTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public InitiativeVentureTriggeredAbility copy() {
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return new InitiativeVentureTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.UPKEEP_STEP_PRE
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|| event.getType() == GameEvent.EventType.TOOK_INITIATIVE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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UUID playerId;
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switch (event.getType()) {
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case UPKEEP_STEP_PRE:
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if (!game.isActivePlayer(game.getInitiativeId())) {
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return false;
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}
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playerId = game.getActivePlayerId();
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break;
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case TOOK_INITIATIVE:
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playerId = event.getPlayerId();
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break;
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default:
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return false;
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}
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this.getEffects().setTargetPointer(new FixedTarget(playerId));
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return true;
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}
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@Override
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public String getRule() {
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return "Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity.";
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}
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}
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class InitiativeUndercityEffect extends OneShotEffect {
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InitiativeUndercityEffect() {
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super(Outcome.Benefit);
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}
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private InitiativeUndercityEffect(final InitiativeUndercityEffect effect) {
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super(effect);
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}
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@Override
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public InitiativeUndercityEffect copy() {
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return new InitiativeUndercityEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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game.ventureIntoDungeon(getTargetPointer().getFirst(game, source), true);
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return true;
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}
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}
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