forked from External/mage
169 lines
5.1 KiB
Java
169 lines
5.1 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.target;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.Constants.Zone;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class TargetCard<T extends TargetCard<T>> extends TargetObject<TargetCard<T>> {
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protected FilterCard filter;
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protected TargetCard(Zone zone) {
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this(1, 1, zone, new FilterCard());
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}
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public TargetCard(Zone zone, FilterCard filter) {
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this(1, 1, zone, filter);
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}
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public TargetCard(int numTargets, Zone zone, FilterCard filter) {
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this(numTargets, numTargets, zone, filter);
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}
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public TargetCard(int minNumTargets, int maxNumTargets, Zone zone, FilterCard filter) {
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this.minNumberOfTargets = minNumTargets;
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this.maxNumberOfTargets = maxNumTargets;
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this.zone = zone;
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this.filter = filter;
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this.targetName = filter.getMessage();
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}
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public TargetCard(final TargetCard target) {
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super(target);
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this.filter = target.filter.copy();
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}
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@Override
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public FilterCard getFilter() {
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return this.filter;
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}
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/**
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* Checks if there are enough {@link Card} that can be chosen.
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*
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* @param sourceId - the target event source
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* @param sourceControllerId - controller of the target event source
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* @param game
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* @return - true if enough valid {@link Card} exist
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*/
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@Override
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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return canChoose(sourceControllerId, game);
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}
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/**
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* Checks if there are enough {@link Card} that can be selected.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid {@link Card} exist
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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for (UUID playerId: game.getPlayer(sourceControllerId).getInRange()) {
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if (filter.matchOwner(playerId)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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switch (zone) {
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case HAND:
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if (player.getHand().count(filter, game) >= this.minNumberOfTargets)
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return true;
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break;
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case GRAVEYARD:
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if (player.getGraveyard().count(filter, game) >= this.minNumberOfTargets)
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return true;
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break;
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case LIBRARY:
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if (player.getLibrary().count(filter, game) >= this.minNumberOfTargets)
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return true;
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break;
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}
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}
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}
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}
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return false;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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return possibleTargets(sourceControllerId, game);
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<UUID>();
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Player player = game.getPlayer(sourceControllerId);
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if (player != null) {
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switch (zone) {
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case HAND:
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for (Card card: player.getHand().getCards(filter, game)) {
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possibleTargets.add(card.getId());
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}
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break;
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case GRAVEYARD:
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for (Card card: player.getGraveyard().getCards(filter, game)) {
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possibleTargets.add(card.getId());
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}
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break;
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case LIBRARY:
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for (Card card: player.getLibrary().getUniqueCards(game)) {
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if (filter.match(card))
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possibleTargets.add(card.getId());
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}
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break;
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}
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}
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return possibleTargets;
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}
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public boolean canTarget(UUID id, Cards cards, Game game) {
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Card card = cards.get(id, game);
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if (card != null)
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return filter.match(card);
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return false;
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}
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@Override
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public TargetCard copy() {
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return new TargetCard(this);
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}
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}
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