foul-magics/Mage/src/main/java/mage/abilities/keyword/NinjutsuAbility.java
Susucre f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00

240 lines
8.2 KiB
Java

package mage.abilities.keyword;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CommanderCardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.UnblockedPredicate;
import mage.game.Game;
import mage.game.command.CommandObject;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
import mage.util.CardUtil;
import java.util.UUID;
/**
* 702.47. Ninjutsu
* <p>
* 702.47a Ninjutsu is an activated ability that functions only while the card
* with ninjutsu is in a player's hand. "Ninjutsu [cost]" means "[Cost], Reveal
* this card from your hand, Return an unblocked attacking creature you control
* to its owner's hand: Put this card onto the battlefield from your hand tapped
* and attacking."
* <p>
* 702.47b The card with ninjutsu remains revealed from the time the ability is
* announced until the ability leaves the stack.
* <p>
* 702.47c A ninjutsu ability may be activated only while a creature on the
* battlefield is unblocked (see rule 509.1h). The creature with ninjutsu is put
* onto the battlefield unblocked. It will be attacking the same player or
* planeswalker as the creature that was returned to its owner's hand.
*
* @author LevelX2
*/
public class NinjutsuAbility extends ActivatedAbilityImpl {
private final boolean commander;
/**
* @param manaString ninjutsu mana cost
*/
public NinjutsuAbility(String manaString) {
this(new ManaCostsImpl<>(manaString), false);
}
public NinjutsuAbility(Cost cost, boolean commander) {
super(commander ? Zone.ALL : Zone.HAND, new NinjutsuEffect(), cost);
this.addCost(new RevealNinjutsuCardCost(commander));
this.addCost(new ReturnAttackerToHandTargetCost());
this.commander = commander;
}
private NinjutsuAbility(final NinjutsuAbility ability) {
super(ability);
this.commander = ability.commander;
}
@Override
public NinjutsuAbility copy() {
return new NinjutsuAbility(this);
}
@Override
public String getRule() {
return (commander ? "Commander n" : "N") + "injutsu "
+ getManaCostsToPay().getText() + " <i>("
+ getManaCostsToPay().getText()
+ " Return an unblocked attacker you control to hand: "
+ "Put this card onto the battlefield from your hand"
+ (commander ? " or the command zone " : " ")
+ "tapped and attacking.)</i>";
}
}
class NinjutsuEffect extends OneShotEffect {
public NinjutsuEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Put this card onto the battlefield "
+ "from your hand tapped and attacking";
}
protected NinjutsuEffect(final NinjutsuEffect effect) {
super(effect);
}
@Override
public NinjutsuEffect copy() {
return new NinjutsuEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Card card = game.getCard(source.getSourceId());
if (card != null) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null);
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
UUID defendingPlayerId = null;
for (Cost cost : source.getCosts()) {
if (cost instanceof ReturnAttackerToHandTargetCost) {
defendingPlayerId = ((ReturnAttackerToHandTargetCost) cost).getDefendingPlayerId();
}
}
if (defendingPlayerId != null) {
game.getCombat().addAttackerToCombat(permanent.getId(), defendingPlayerId, game);
return true;
}
}
}
return false;
}
}
class ReturnAttackerToHandTargetCost extends CostImpl {
private static final FilterControlledCreaturePermanent filter =
new FilterControlledCreaturePermanent("unblocked attacker you control");
static {
filter.add(UnblockedPredicate.instance);
}
private UUID defendingPlayerId = null;
public ReturnAttackerToHandTargetCost() {
this.addTarget(new TargetControlledPermanent(1, 1, filter, true));
this.text = "Return an unblocked attacker you control to hand";
}
public ReturnAttackerToHandTargetCost(ReturnAttackerToHandTargetCost cost) {
super(cost);
}
@Override
public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
if (targets.choose(Outcome.ReturnToHand, controllerId, source.getSourceId(), source, game)) {
for (UUID targetId : targets.get(0).getTargets()) {
Permanent permanent = game.getPermanent(targetId);
Player controller = game.getPlayer(controllerId);
if (permanent == null
|| controller == null) {
return false;
}
defendingPlayerId = game.getCombat().getDefenderId(permanent.getId());
paid |= controller.moveCardToHandWithInfo(permanent, source, game, true);
}
}
return paid;
}
@Override
public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
return targets.canChoose(controllerId, source, game);
}
@Override
public ReturnAttackerToHandTargetCost copy() {
return new ReturnAttackerToHandTargetCost(this);
}
public UUID getDefendingPlayerId() {
return defendingPlayerId;
}
}
class RevealNinjutsuCardCost extends CostImpl {
private final boolean commander;
public RevealNinjutsuCardCost(boolean commander) {
this.text = "reveal ninjutsu card";
this.commander = commander;
}
public RevealNinjutsuCardCost(RevealNinjutsuCardCost cost) {
super(cost);
this.commander = cost.commander;
}
@Override
public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
Player player = game.getPlayer(controllerId);
// used from hand
Card card = player.getHand().get(ability.getSourceId(), game);
// rules:
// Commander ninjutsu is a variant of ninjutsu that can be activated from the command zone as
// well as from your hand. Just as with regular ninjutsu, the Ninja enters attacking the player
// or planeswalker that the returned creature was attacking.
// used from command zone
// must search all card sides for ability (example: mdf card with Ninjutsu in command zone)
if (card == null
&& commander
&& game.getCommandersIds(player, CommanderCardType.COMMANDER_OR_OATHBREAKER, true).contains(ability.getSourceId())) {
for (CommandObject coj : game.getState().getCommand()) {
if (coj != null && coj.getId().equals(ability.getSourceId())) {
if (CardUtil.getObjectParts(coj).contains(ability.getSourceId())) {
card = game.getCard(CardUtil.getMainCardId(game, ability.getSourceId()));
break;
}
}
}
}
if (card != null) {
Cards cards = new CardsImpl(card);
player.revealCards("Ninjutsu", cards, game);
paid = true;
return paid;
}
return false;
}
@Override
public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
return true;
}
@Override
public RevealNinjutsuCardCost copy() {
return new RevealNinjutsuCardCost(this);
}
}