forked from External/mage
* adding initial day/night support in game state * remove card exclusion for testing * added functional implementation to abilities from main branch * functionally implemented NightCondition * updated DayNightHint * added support for nightbound entering transformed at night * [MID] Implemented Unnatural Moonrise * [MID] Implemented The Celestus * added some docs * changed access for state day/night methods * added transformation to day/night switch * re-added unfinished filter, removed day/night cards * fixed some errors with transforming * added hints to all day/night cards * added transformation prevention plus a test * added Immerwolf test * [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge * refactored some cards to not use isTransformable * removed transformable parameter * simplified some transform code * fixed null pointer exception * removed unnecessary canTransform method * fixed a small error * reworked implementation of rule 701.28f * small change in transform logic * fixed failiing test * fixed verify failure * small merge change * added support for day/night switching based on spells cast * [MID] Implemented Curse of Leeches / Leeching Lurkers * moved day/night handling to untap step * added tests for cards which set day and trigger from a change * [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris * added support for creatures transforming to match day/night when necessary * fixed verify failures * fixed another verify failure * remove temporary verify skip * added transform message * removed unnecessary transform message * [MID] Implemented Angelic Enforcer / Enduring Angel * updated DayNightHint with more information * fixed verify failure * merge fix * fixed Startled Awake / Persistent Nightmare / Moonmist interaction * added another test for Moonmist * merge fix * merge fix * [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder * merge fix * [MID] various text fixes * [MID] a few more text fixes * Merge fix * Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style); * fixed a test failure * Merge fix Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
64 lines
1.7 KiB
Java
64 lines
1.7 KiB
Java
package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.StaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.hint.common.DayNightHint;
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import mage.cards.Card;
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import mage.constants.*;
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import mage.game.Game;
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/**
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* @author TheElk801
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*/
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public class NightboundAbility extends StaticAbility {
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public NightboundAbility() {
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super(Zone.BATTLEFIELD, new NightboundEffect());
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this.addHint(DayNightHint.instance);
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}
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private NightboundAbility(final NightboundAbility ability) {
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super(ability);
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}
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@Override
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public String getRule() {
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return "nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>";
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}
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@Override
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public NightboundAbility copy() {
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return new NightboundAbility(this);
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}
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public static boolean checkCard(Card card, Game game) {
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return game.checkDayNight(false)
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&& card.getSecondCardFace() != null
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&& card.getSecondCardFace().getAbilities().containsClass(NightboundAbility.class);
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}
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}
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class NightboundEffect extends ContinuousEffectImpl {
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NightboundEffect() {
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super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit);
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}
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private NightboundEffect(final NightboundEffect effect) {
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super(effect);
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}
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@Override
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public NightboundEffect copy() {
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return new NightboundEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (!game.hasDayNight()) {
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game.setDaytime(false);
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}
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return true;
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}
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}
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