forked from External/mage
* apply regex to change public copy constructors to protected * cleanup code using now protected constructors * fix manaBuilder weird casting of Mana into ConditionalMana
48 lines
1.3 KiB
Java
48 lines
1.3 KiB
Java
|
|
|
|
package mage.abilities.keyword;
|
|
|
|
import mage.abilities.TriggeredAbilityImpl;
|
|
import mage.abilities.effects.Effect;
|
|
import mage.constants.AbilityWord;
|
|
import mage.constants.Zone;
|
|
import mage.game.Game;
|
|
import mage.game.events.GameEvent;
|
|
|
|
/**
|
|
* FAQ 2013/01/11
|
|
* <p>
|
|
* Battalion is an ability word that appears in italics at the beginning of abilities
|
|
* that trigger whenever you attack with that creature and at least two other
|
|
* creatures. (An ability word has no rules meaning.)
|
|
*
|
|
* @author LevelX2
|
|
*/
|
|
public class BattalionAbility extends TriggeredAbilityImpl {
|
|
|
|
public BattalionAbility(Effect effect) {
|
|
super(Zone.BATTLEFIELD, effect);
|
|
this.setAbilityWord(AbilityWord.BATTALION);
|
|
setTriggerPhrase("Whenever {this} and at least two other creatures attack, ");
|
|
}
|
|
|
|
protected BattalionAbility(final BattalionAbility ability) {
|
|
super(ability);
|
|
}
|
|
|
|
@Override
|
|
public BattalionAbility copy() {
|
|
return new BattalionAbility(this);
|
|
}
|
|
|
|
@Override
|
|
public boolean checkEventType(GameEvent event, Game game) {
|
|
return event.getType() == GameEvent.EventType.DECLARED_ATTACKERS;
|
|
}
|
|
|
|
@Override
|
|
public boolean checkTrigger(GameEvent event, Game game) {
|
|
return game.getCombat().getAttackers().size() >= 3 && game.getCombat().getAttackers().contains(this.sourceId);
|
|
}
|
|
}
|
|
|