forked from External/mage
88 lines
2.6 KiB
Java
88 lines
2.6 KiB
Java
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package mage.cards.c;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.SacrificeEffect;
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import mage.abilities.keyword.MorphAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author fireshoes
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*/
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public final class CabalExecutioner extends CardImpl {
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public CabalExecutioner(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.CLERIC);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
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this.addAbility(new CabalExecutionerAbility());
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// Morph {3}{B}{B}
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this.addAbility(new MorphAbility(new ManaCostsImpl<>("{3}{B}{B}")));
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}
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private CabalExecutioner(final CabalExecutioner card) {
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super(card);
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}
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@Override
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public CabalExecutioner copy() {
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return new CabalExecutioner(this);
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}
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}
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class CabalExecutionerAbility extends TriggeredAbilityImpl {
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public CabalExecutionerAbility() {
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super(Zone.BATTLEFIELD, new SacrificeEffect(StaticFilters.FILTER_PERMANENT_CREATURE, 1, ""));
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}
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public CabalExecutionerAbility(final CabalExecutionerAbility ability) {
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super(ability);
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}
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@Override
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public CabalExecutionerAbility copy() {
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return new CabalExecutionerAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
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if (damageEvent.isCombatDamage() && event.getSourceId().equals(this.getSourceId())) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever {this} deals combat damage to a player, that player sacrifices a creature.";
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}
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}
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