foul-magics/Mage/src/mage/game
2011-09-09 23:07:24 -04:00
..
combat Dealing combat damage at the same time. Fixed Issue 236. Note: implemented only for damage resultings. 2011-09-01 14:14:31 +04:00
command More correct checking for having subtypes (card.hasSubtype()). Changeling ability. Refactored all cards. 2011-08-14 10:30:26 +04:00
draft fixed issue 160 2011-06-17 10:29:50 -04:00
events added timeout on sideboard + show construct and/or sideboard on reconnect 2011-09-03 21:44:05 -04:00
match update deck every 5 seconds while constructing or sideboarding 2011-09-04 13:23:16 -04:00
permanent Some BOK cards 2011-09-06 22:11:56 +03:00
stack fixed issue 242 - check all modes for targets 2011-09-05 22:02:50 -04:00
tournament update deck every 5 seconds while constructing or sideboarding 2011-09-04 13:23:16 -04:00
turn Dealing combat damage at the same time. Fixed Issue 236. Note: implemented only for damage resultings. 2011-09-01 14:14:31 +04:00
Exile.java NPH - Karn Liberated 2011-09-09 23:07:24 -04:00
ExileZone.java ... 2010-09-01 03:01:43 +00:00
Game.java add stack trace to error dialog 2011-08-31 22:30:18 -04:00
GameException.java client/server overhaul - tested on localhost, remote testing pending 2011-05-24 23:52:26 -04:00
GameImpl.java added Morbid watcher - to support Morbid mechanic 2011-09-01 14:51:57 -04:00
GameOptions.java New testing frameworks for cards. BurntheImpure test. 2011-03-10 15:27:15 +03:00
GameReplay.java latest 2010-04-11 19:52:34 +00:00
GameState.java NPH - Karn Liberated 2011-09-09 23:07:24 -04:00
GameStates.java changes for public server 2011-05-04 23:18:13 -04:00
LookedAt.java LookAt and LookedAtView classes (forgot to commit previously). 2011-05-11 22:17:47 +04:00
Revealed.java modifed revealed cards 2011-01-24 22:51:45 -05:00
Seat.java changes for public server 2011-05-04 23:18:13 -04:00
Table.java show Table Waiting dialog on reconnect 2011-08-18 22:47:12 -04:00
Team.java Initial 2010-03-20 02:47:42 +00:00