forked from External/mage
83 lines
2.9 KiB
Java
83 lines
2.9 KiB
Java
package mage.abilities.effects;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.constants.*;
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import mage.filter.FilterObject;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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public class GainAbilitySpellsEffect extends ContinuousEffectImpl {
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private final Ability ability;
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private final FilterObject filter;
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public GainAbilitySpellsEffect(Ability ability, FilterObject filter) {
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super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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this.ability = ability;
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this.filter = filter;
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staticText = filter.getMessage() + " have " + ability.getRule();
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}
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private GainAbilitySpellsEffect(final GainAbilitySpellsEffect effect) {
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super(effect);
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this.ability = effect.ability;
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this.filter = effect.filter;
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}
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@Override
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public GainAbilitySpellsEffect copy() {
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return new GainAbilitySpellsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player == null || permanent == null) {
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return false;
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}
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for (Card card : game.getExile().getAllCards(game)) {
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if (card.isOwnedBy(source.getControllerId()) && filter.match(card, game)) {
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game.getState().addOtherAbility(card, ability);
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}
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}
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for (Card card : player.getLibrary().getCards(game)) {
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if (filter.match(card, game)) {
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game.getState().addOtherAbility(card, ability);
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}
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}
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for (Card card : player.getHand().getCards(game)) {
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if (filter.match(card, game)) {
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game.getState().addOtherAbility(card, ability);
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}
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}
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for (Card card : player.getGraveyard().getCards(game)) {
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if (filter.match(card, game)) {
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game.getState().addOtherAbility(card, ability);
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}
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}
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// workaround to gain cost reduction abilities to commanders before cast (make it playable)
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game.getCommanderCardsFromCommandZone(player, CommanderCardType.ANY)
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.stream()
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.filter(card -> filter.match(card, game))
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.forEach(card -> {
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game.getState().addOtherAbility(card, ability);
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});
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for (StackObject stackObject : game.getStack()) {
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if (!stackObject.isControlledBy(source.getControllerId())) {
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continue;
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}
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Card card = game.getCard(stackObject.getSourceId());
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if (card == null || !filter.match(stackObject, game)) {
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continue;
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}
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game.getState().addOtherAbility(card, ability);
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}
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return true;
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}
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}
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