foul-magics/Mage/src/main/java/mage/abilities/effects/GainAbilitySpellsEffect.java

83 lines
2.9 KiB
Java

package mage.abilities.effects;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.constants.*;
import mage.filter.FilterObject;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.StackObject;
import mage.players.Player;
public class GainAbilitySpellsEffect extends ContinuousEffectImpl {
private final Ability ability;
private final FilterObject filter;
public GainAbilitySpellsEffect(Ability ability, FilterObject filter) {
super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
this.filter = filter;
staticText = filter.getMessage() + " have " + ability.getRule();
}
private GainAbilitySpellsEffect(final GainAbilitySpellsEffect effect) {
super(effect);
this.ability = effect.ability;
this.filter = effect.filter;
}
@Override
public GainAbilitySpellsEffect copy() {
return new GainAbilitySpellsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player == null || permanent == null) {
return false;
}
for (Card card : game.getExile().getAllCards(game)) {
if (card.isOwnedBy(source.getControllerId()) && filter.match(card, game)) {
game.getState().addOtherAbility(card, ability);
}
}
for (Card card : player.getLibrary().getCards(game)) {
if (filter.match(card, game)) {
game.getState().addOtherAbility(card, ability);
}
}
for (Card card : player.getHand().getCards(game)) {
if (filter.match(card, game)) {
game.getState().addOtherAbility(card, ability);
}
}
for (Card card : player.getGraveyard().getCards(game)) {
if (filter.match(card, game)) {
game.getState().addOtherAbility(card, ability);
}
}
// workaround to gain cost reduction abilities to commanders before cast (make it playable)
game.getCommanderCardsFromCommandZone(player, CommanderCardType.ANY)
.stream()
.filter(card -> filter.match(card, game))
.forEach(card -> {
game.getState().addOtherAbility(card, ability);
});
for (StackObject stackObject : game.getStack()) {
if (!stackObject.isControlledBy(source.getControllerId())) {
continue;
}
Card card = game.getCard(stackObject.getSourceId());
if (card == null || !filter.match(stackObject, game)) {
continue;
}
game.getState().addOtherAbility(card, ability);
}
return true;
}
}