forked from External/mage
93 lines
2.9 KiB
Java
93 lines
2.9 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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*/
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public class GameInfo {
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private final UUID matchId;
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private final UUID gameId;
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private final String state;
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private final String result;
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private final String players;
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private int roundNum;
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private UUID tableId;
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public GameInfo(int roundNum, UUID matchId, UUID gameId, String state, String result, String players, UUID tableId) {
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this.roundNum = roundNum;
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this.matchId = matchId;
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this.gameId = gameId;
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this.state = state;
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this.result = result;
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this.players = players;
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this.tableId = tableId;
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}
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public int getRoundNum() {
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return roundNum;
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}
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public UUID getMatchId() {
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return matchId;
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}
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public UUID getGameId() {
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return gameId;
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}
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public String getState() {
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return state;
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}
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public String getResult() {
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return result;
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}
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public String getPlayers() {
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return players;
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}
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public UUID getTableId() {
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return tableId;
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}
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public void setRoundNum(int roundNum) {
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this.roundNum = roundNum;
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}
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public void setTableId(UUID tableId) {
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this.tableId = tableId;
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}
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}
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