forked from External/mage
103 lines
3.7 KiB
Java
103 lines
3.7 KiB
Java
package mage.target.common;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.events.TargetEvent;
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import mage.players.Player;
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import mage.target.TargetCard;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author LevelX2
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*/
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public class TargetCardInASingleGraveyard extends TargetCard {
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public TargetCardInASingleGraveyard(int minNumTargets, int maxNumTargets, FilterCard filter) {
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// workaround to add extra message to final ability text
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super(minNumTargets, maxNumTargets, Zone.GRAVEYARD, filter.copy().withMessage(filter.getMessage() + " from a single graveyard"));
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}
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private TargetCardInASingleGraveyard(final TargetCardInASingleGraveyard target) {
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super(target);
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}
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@Override
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public boolean canTarget(UUID id, Ability source, Game game) {
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UUID firstTarget = this.getFirstTarget();
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// If a card is already targeted, ensure that this new target has the same owner as currently chosen target
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if (firstTarget != null) {
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Card card = game.getCard(firstTarget);
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Card targetCard = game.getCard(id);
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if (card == null || targetCard == null || !card.isOwnedBy(targetCard.getOwnerId())) {
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return false;
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}
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}
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// If it has the same owner (or no target picked) check that it's a valid target with super
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return super.canTarget(id, source, game);
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}
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/**
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* Set of UUIDs of all possible targets
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*
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* @param sourceControllerId UUID of the ability's controller
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* @param source Ability which requires the targets
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* @param game Current game
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* @return Set of the UUIDs of possible targets
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*/
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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UUID sourceId = source != null ? source.getSourceId() : null;
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UUID controllerOfFirstTarget = null;
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// If any targets have been chosen, get the UUID of the owner in order to limit the targets to that owner's graveyard
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if (!targets.isEmpty()) {
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for (UUID cardInGraveyardId : targets.keySet()) {
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Card targetCard = game.getCard(cardInGraveyardId);
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if (targetCard == null) {
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continue;
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}
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controllerOfFirstTarget = targetCard.getOwnerId();
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break; // Only need the first UUID since they will all be the same
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}
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}
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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// If the playerId of this iteration is not the same as that of any existing target, then continue
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// All cards must be from the same player's graveyard.
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if (controllerOfFirstTarget != null && !playerId.equals(controllerOfFirstTarget)) {
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continue;
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}
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Player player = game.getPlayer(playerId);
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if (player == null) {
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continue;
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}
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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// TODO: Why for sourceId == null?
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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}
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return possibleTargets;
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}
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@Override
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public TargetCardInASingleGraveyard copy() {
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return new TargetCardInASingleGraveyard(this);
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}
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}
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