forked from External/mage
* changing goad to designation, refactored goad effects to be continuous * [AFC] Implemented Vengeful Ancestor * reworked effects which goad an attached creature * updated goading implementation * updated combat with new goad logic * some more changes, added a test * another fix * update to test, still fails * added more failing tests * more failing tests * added additional goad check * small fix to two tests (still failing * added a regular combat test (passes and fails randomly) * fixed bug in computer player random selection * some changes to how TargetDefender is handled * removed unnecessary class * more combat fixes, tests pass now * removed tests which no longer work due to combat changes * small merge fix * [NEC] Implemented Komainu Battle Armor * [NEC] Implemented Kaima, the Fractured Calm * [NEC] added all variants |
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|---|---|---|
| .. | ||
| common | ||
| targetadjustment | ||
| targetpointer | ||
| Target.java | ||
| TargetAmount.java | ||
| TargetCard.java | ||
| TargetImpl.java | ||
| TargetObject.java | ||
| TargetPermanent.java | ||
| TargetPlayer.java | ||
| Targets.java | ||
| TargetSource.java | ||
| TargetSpell.java | ||
| TargetStackObject.java | ||