foul-magics/Mage.Sets/src/mage/cards/b/BenSolo.java
2022-12-14 11:38:38 +01:00

147 lines
4.1 KiB
Java

package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.DamagedPermanentBatchEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetPlayerOrPlaneswalker;
import java.util.Set;
import java.util.UUID;
public class BenSolo extends CardImpl {
public BenSolo(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R/W}{W}");
this.addSuperType(SuperType.LEGENDARY);
this.addSubType(SubType.HUMAN);
this.addSubType(SubType.KNIGHT);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
//Vigilance
this.addAbility(VigilanceAbility.getInstance());
//Whenever Ben Solo is dealt damage, it deals that much damage to target player or planeswalker.
this.addAbility(new BenSoloTriggeredAbility());
}
public BenSolo(CardImpl card) {
super(card);
}
@Override
public Card copy() {
return new BenSolo(this);
}
}
class BenSoloTriggeredAbility extends TriggeredAbilityImpl {
UUID benSoloID;
BenSoloTriggeredAbility() {
super(Zone.BATTLEFIELD, new BenSoloEffect(), false);
this.addTarget(new TargetPlayerOrPlaneswalker());
benSoloID = this.getSourceId();
}
private BenSoloTriggeredAbility(final BenSoloTriggeredAbility ability) {
super(ability);
benSoloID = ability.benSoloID;
}
@Override
public BenSoloTriggeredAbility copy() {
return new BenSoloTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT_BATCH;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (benSoloID == null) {
benSoloID = this.getSourceId();
if (benSoloID == null) {
return false;
}
}
int damage = 0;
DamagedPermanentBatchEvent dEvent = (DamagedPermanentBatchEvent) event;
Set<DamagedEvent> set = dEvent.getEvents();
for (DamagedEvent damagedEvent : set) {
UUID targetID = damagedEvent.getTargetId();
if (targetID == null) {
continue;
}
if (targetID == benSoloID) {
damage += damagedEvent.getAmount();
}
}
if (damage > 0) {
this.getEffects().setValue("damage", damage);
this.getEffects().setValue("benSoloID", benSoloID);
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever Ben Solo is dealt damage, it deals that much damage to target player or planeswalker.";
}
}
class BenSoloEffect extends OneShotEffect {
BenSoloEffect() {
super(Outcome.Benefit);
}
private BenSoloEffect(final BenSoloEffect effect) {
super(effect);
}
@Override
public BenSoloEffect copy() {
return new BenSoloEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Integer damage = (Integer)getValue("damage");
UUID benSoloID = (UUID)getValue("benSoloID");
if (benSoloID == null || damage == null || damage < 1) {
return false;
}
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
permanent.damage(damage, benSoloID, source, game);
return true;
}
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
player.damage(damage, benSoloID, source, game);
return true;
}
return false;
}
}