forked from External/mage
147 lines
4.1 KiB
Java
147 lines
4.1 KiB
Java
package mage.cards.b;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.DamagedEvent;
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import mage.game.events.DamagedPermanentBatchEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetPlayerOrPlaneswalker;
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import java.util.Set;
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import java.util.UUID;
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public class BenSolo extends CardImpl {
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public BenSolo(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R/W}{W}");
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this.addSuperType(SuperType.LEGENDARY);
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this.addSubType(SubType.HUMAN);
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this.addSubType(SubType.KNIGHT);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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//Vigilance
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this.addAbility(VigilanceAbility.getInstance());
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//Whenever Ben Solo is dealt damage, it deals that much damage to target player or planeswalker.
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this.addAbility(new BenSoloTriggeredAbility());
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}
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public BenSolo(CardImpl card) {
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super(card);
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}
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@Override
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public Card copy() {
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return new BenSolo(this);
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}
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}
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class BenSoloTriggeredAbility extends TriggeredAbilityImpl {
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UUID benSoloID;
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BenSoloTriggeredAbility() {
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super(Zone.BATTLEFIELD, new BenSoloEffect(), false);
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this.addTarget(new TargetPlayerOrPlaneswalker());
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benSoloID = this.getSourceId();
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}
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private BenSoloTriggeredAbility(final BenSoloTriggeredAbility ability) {
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super(ability);
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benSoloID = ability.benSoloID;
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}
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@Override
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public BenSoloTriggeredAbility copy() {
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return new BenSoloTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT_BATCH;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (benSoloID == null) {
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benSoloID = this.getSourceId();
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if (benSoloID == null) {
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return false;
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}
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}
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int damage = 0;
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DamagedPermanentBatchEvent dEvent = (DamagedPermanentBatchEvent) event;
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Set<DamagedEvent> set = dEvent.getEvents();
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for (DamagedEvent damagedEvent : set) {
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UUID targetID = damagedEvent.getTargetId();
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if (targetID == null) {
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continue;
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}
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if (targetID == benSoloID) {
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damage += damagedEvent.getAmount();
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}
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}
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if (damage > 0) {
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this.getEffects().setValue("damage", damage);
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this.getEffects().setValue("benSoloID", benSoloID);
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever Ben Solo is dealt damage, it deals that much damage to target player or planeswalker.";
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}
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}
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class BenSoloEffect extends OneShotEffect {
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BenSoloEffect() {
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super(Outcome.Benefit);
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}
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private BenSoloEffect(final BenSoloEffect effect) {
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super(effect);
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}
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@Override
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public BenSoloEffect copy() {
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return new BenSoloEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Integer damage = (Integer)getValue("damage");
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UUID benSoloID = (UUID)getValue("benSoloID");
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if (benSoloID == null || damage == null || damage < 1) {
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return false;
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}
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (permanent != null) {
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permanent.damage(damage, benSoloID, source, game);
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return true;
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}
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Player player = game.getPlayer(source.getFirstTarget());
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if (player != null) {
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player.damage(damage, benSoloID, source, game);
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return true;
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}
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return false;
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}
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}
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