foul-magics/Mage/src/main/java/mage/abilities/costs/VariableCost.java
Oleg Agafonov 437861ec20 Improved and fixed X mana cost and pays, mana pool:
* Pay X abilities - fixed that it spends all available mana pool instead only needed;
 * Pay X abilities - added support of interactions with other X effects like Rosheen Meanderer's mana usage for "pay X to prevent";
 * Rosheen Meanderer - fixed that it can't use mana for "you may pay X" like Flameblast Dragon's effect (#5206);
 * Devs: added support to use VariableManaCost to pay X in code (without generic's workaround, use ManaUtil.createManaCost to generate cost to pay);
2019-06-20 21:18:01 +04:00

67 lines
1.4 KiB
Java

package mage.abilities.costs;
import mage.abilities.Ability;
import mage.game.Game;
/**
* @author BetaSteward_at_googlemail.com
*/
public interface VariableCost {
/**
* Returns the variable amount if already set
*
* @return
*/
int getAmount();
/**
* Sets the variable amount
*
* @param xValue - value of X
* @param xPay - total value of pays for X (X * xMultiplier * xInstancesCount)
* @param isPayed - is that was real payed or just value setup
*/
void setAmount(int xValue, int xPay, boolean isPayed);
/**
* returns the action text (e.g. "creature cards to exile from your hand", "life to pay")
*
* @return
*/
String getActionText();
/**
* Return a min value to announce
*
* @param source
* @param game
* @return
*/
int getMinValue(Ability source, Game game);
/**
* Returns a max value to announce
*
* @param source
* @param game
* @return
*/
int getMaxValue(Ability source, Game game);
/**
* Asks the controller to announce the variable value
*
* @param source
* @param game
* @return
*/
int announceXValue(Ability source, Game game);
/**
* Returns a fixed cost with the announced variable value
*
* @param xValue
* @return
*/
Cost getFixedCostsFromAnnouncedValue(int xValue);
}