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AbilityType.java
Using unique/special new event type for taking special actions and special mana payment( fixes #6753 ).
2020-09-17 17:01:59 +02:00
AbilityWord.java
[MID] Implemented Candlelit Cavalry
2021-09-02 19:27:37 -04:00
AsThoughEffectType.java
AsThough effects improves and fixes:
2021-01-31 22:32:23 +04:00
AttachmentType.java
CardType.java
Reworking card types in preparation for implementing Grist, the Hunger Tide ( #7899 )
2021-07-09 07:28:43 +04:00
ColoredManaSymbol.java
CommanderCardType.java
Commanders improves:
2021-02-05 17:19:30 +04:00
ComparisonType.java
[MID] fixed Foul Play only targeting creatures with power 1 or less ( fixes #8308 )
2021-09-22 07:52:32 -04:00
CostModificationType.java
DependencyType.java
Duration.java
Reworking "as long as you control this" effects (WIP) ( #8620 )
2022-01-30 22:00:10 -05:00
EffectType.java
EmptyNames.java
EnlargeMode.java
EnterEventType.java
Update *.sh and *.java files to use Unix line endings
2020-07-09 13:07:26 -04:00
Layer.java
MageObjectType.java
[AFR] Implementing dungeon mechanic (ready for review) ( #7937 )
2021-06-29 06:57:43 -04:00
ManaType.java
* Fixed available mana calculation for Cryptic Trilobite and Titans' Nest. Added some improvements for available mana calculation of conditional mana.
2020-08-16 01:16:52 +02:00
MatchTimeLimit.java
MultiAmountType.java
[READY FOR REVIEW] Implement a "multi-amount" dialog ( #7528 )
2021-04-17 14:28:01 +04:00
MultiplayerAttackOption.java
Outcome.java
[AFR] Implemented Xanathar, Guild Kingpin ( #8045 )
2021-08-28 23:55:41 +04:00
PhaseStep.java
[AFC] various text fixes
2021-08-22 17:56:22 -04:00
PlanarDieRollResult.java
Adding dice rolling trigger/replacement (ready for review) ( #7989 )
2021-08-26 14:06:10 +04:00
Planes.java
Planechase: refactor planes;
2020-04-13 21:50:40 +04:00
PlayerAction.java
* GUI: added popup menu to view player's outside/sideboard at any time (allows to view only own or computer's sideboards);
2021-07-21 13:44:35 +04:00
RangeOfInfluence.java
Rarity.java
RollDieType.java
Adding dice rolling trigger/replacement (ready for review) ( #7989 )
2021-08-26 14:06:10 +04:00
SagaChapter.java
SetTargetPointer.java
* Halana, Kessig Ranger - fixed that it doesn't do damage on trigger ( #7286 );
2020-12-28 06:17:35 +04:00
SetType.java
remove arena only cards from eternal formats
2021-08-06 17:35:42 -04:00
SkillLevel.java
SpellAbilityCastMode.java
[MID] Implemented Disturb mechanic ( #8201 )
2021-11-09 10:12:50 +04:00
SpellAbilityType.java
Added modal double faces cards implementation (MDF cards, #7012 )
2020-11-01 10:03:09 +01:00
SubLayer.java
[C21] Implemented Yedora, Grave Gardener
2021-04-28 09:21:39 -04:00
SubType.java
[NEO] Implemented Kaito Shizuki
2021-12-17 18:45:39 -05:00
SubTypeSet.java
[VOW] Implemented Hiveheart Shaman
2021-11-08 20:15:55 -05:00
SuperType.java
TableState.java
TargetController.java
simplified ObjectSourcePlayerPredicate interface
2021-09-22 21:20:55 -04:00
TimingRule.java
TournamentPlayerState.java
TurnPhase.java
[ZNR] fixed Moraug, Fury of Akoum creating extra turns incorrectly ( #7046 )
2020-09-20 21:31:21 -04:00
UseFirstManaAbilityMode.java
WatcherScope.java
Zone.java
ZoneDetail.java