forked from External/mage
134 lines
4.9 KiB
Java
134 lines
4.9 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.fourthedition;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ChooseOpponentEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class TheRack extends CardImpl {
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public TheRack(UUID ownerId) {
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super(ownerId, 370, "The Rack", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
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this.expansionSetCode = "4ED";
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// As The Rack enters the battlefield, choose an opponent.
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this.addAbility(new AsEntersBattlefieldAbility(new ChooseOpponentEffect(Outcome.Detriment)));
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// At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
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this.addAbility(new TheRackTriggeredAbility());
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}
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public TheRack(final TheRack card) {
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super(card);
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}
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@Override
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public TheRack copy() {
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return new TheRack(this);
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}
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}
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class TheRackTriggeredAbility extends TriggeredAbilityImpl {
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public TheRackTriggeredAbility() {
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super(Zone.BATTLEFIELD, new TheRackEffect(), false);
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}
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public TheRackTriggeredAbility(final TheRackTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public TheRackTriggeredAbility copy() {
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return new TheRackTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.UPKEEP_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getPlayerId().equals((UUID) game.getState().getValue(this.getSourceId().toString() + ChooseOpponentEffect.VALUE_KEY));
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}
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@Override
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public String getRule() {
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return "At the beginning of the chosen player's upkeep, " + super.getRule();
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}
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}
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class TheRackEffect extends OneShotEffect {
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public TheRackEffect() {
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super(Outcome.Benefit);
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this.staticText = "{this} deals X damage to that player, where X is 3 minus the number of cards in his or her hand";
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}
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public TheRackEffect(final TheRackEffect effect) {
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super(effect);
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}
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@Override
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public TheRackEffect copy() {
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return new TheRackEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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UUID playerId = (UUID) game.getState().getValue(source.getSourceId().toString() + "_player");
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Player chosenPlayer = game.getPlayer(playerId);
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if (chosenPlayer != null) {
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int damage = 3 - chosenPlayer.getHand().size();
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if (damage > 0) {
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chosenPlayer.damage(damage, source.getSourceId(), game, false, true);
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}
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return true;
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}
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return false;
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}
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}
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