foul-magics/Mage.Sets/src/mage/cards/r/RiptideEntrancer.java

57 lines
2.1 KiB
Java

package mage.cards.r;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.filter.common.FilterCreaturePermanent;
import mage.target.TargetPermanent;
import mage.target.targetadjustment.ThatPlayerControlsTargetAdjuster;
import java.util.UUID;
/**
* @author notgreat
*/
public final class RiptideEntrancer extends CardImpl {
private static final FilterCreaturePermanent filter
= new FilterCreaturePermanent("creature that player controls");
public RiptideEntrancer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WIZARD);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls.
Effect effect = new DoIfCostPaid(new GainControlTargetEffect(Duration.WhileOnBattlefield), new SacrificeSourceCost());
Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(effect, false, true);
ability.addTarget(new TargetPermanent(filter));
ability.setTargetAdjuster(new ThatPlayerControlsTargetAdjuster());
this.addAbility(ability);
// Morph {U}{U}
this.addAbility(new MorphAbility(this, new ManaCostsImpl<>("{U}{U}")));
}
private RiptideEntrancer(final RiptideEntrancer card) {
super(card);
}
@Override
public RiptideEntrancer copy() {
return new RiptideEntrancer(this);
}
}