forked from External/mage
- bug's reason: wrong usage of canTarget, add/addTarget, getOpponents, etc; - fixed that it can target dead players in some use cases (close #13507); - fixed that it wrongly choose targets in bad/good effects in some use cases; - fixed that it can't find valid targets in some use cases; - fixed game freezes and errors with some cards; |
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| components | ||
| constants | ||
| db | ||
| filters | ||
| interfaces | ||
| remote | ||
| utils | ||
| view | ||