forked from External/mage
110 lines
4 KiB
Java
110 lines
4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.permanent;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants.Zone;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.counters.Counters;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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public interface Permanent extends Card {
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public boolean isTapped();
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public boolean untap(Game game);
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public boolean tap(Game game);
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public void setTapped(boolean tapped);
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public boolean canTap();
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public boolean isFlipped();
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public boolean unflip(Game game);
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public boolean flip(Game game);
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public boolean isPhasedIn();
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public boolean phaseIn(Game game);
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public boolean phaseOut(Game game);
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public boolean isFaceUp();
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public boolean turnFaceUp(Game game);
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public boolean turnFaceDown(Game game);
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public List<UUID> getAttachments();
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public UUID getAttachedTo();
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public void attachTo(UUID permanentId);
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public boolean addAttachment(UUID permanentId, Game game);
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public boolean removeAttachment(UUID permanentId, Game game);
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public UUID getControllerId();
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public boolean changeControllerId(UUID controllerId, Game game);
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public boolean canBeTargetedBy(MageObject source);
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public int getDamage();
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public int damage(int damage, UUID sourceId, Game game, boolean preventable);
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public void removeAllDamage(Game game);
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public Counters getCounters();
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public void reset(Game game);
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public boolean destroy(UUID sourceId, Game game, boolean noRegen);
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public boolean sacrifice(UUID sourceId, Game game);
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public void entersBattlefield(Game game);
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// public boolean moveToZone(Zone zone, Game game, boolean flag);
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// public boolean moveToExile(UUID exileId, String name, Game game);
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public String getValue();
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public void setArt(String art);
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@Override
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public void addAbility(Ability ability);
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public void setLoyaltyUsed(boolean used);
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public boolean isLoyaltyUsed();
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public void endOfTurn(Game game);
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public void checkTriggers(GameEvent event, Game game);
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public int getTurnsOnBattlefield();
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public void addPower(int power);
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public void addToughness(int toughness);
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public boolean isAttacking();
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public int getBlocking();
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public void setAttacking(boolean attacking);
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public void setBlocking(int blocking);
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public int getMaxBlocks();
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public void setMaxBlocks(int maxBlocks);
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public boolean canAttack(Game game);
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public boolean canBlock(UUID attackerId, Game game);
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public boolean removeFromCombat(Game game);
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public boolean isDeathtouched();
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@Override
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public Permanent copy();
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}
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