foul-magics/Mage.Sets/src/mage/cards/i/IndominusRexAlpha.java

164 lines
6.5 KiB
Java

package mage.cards.i;
import java.util.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.keyword.*;
import mage.cards.Card;
import mage.cards.CardsImpl;
import mage.constants.*;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.counters.AbilityCounter;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetDiscard;
/**
*
* @author jimga150
*/
public final class IndominusRexAlpha extends CardImpl {
private static final DynamicValue xValue = new CountersSourceCount();
public IndominusRexAlpha(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U/B}{U/B}{G}{G}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.DINOSAUR);
this.subtype.add(SubType.MUTANT);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a
// flying counter on it if a card discarded this way has flying. The same is true for first strike,
// double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
this.addAbility(new AsEntersBattlefieldAbility(new IndominusRexAlphaCountersEffect()));
// When Indominus Rex enters the battlefield, draw a card for each counter on it.
this.addAbility(new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(xValue)));
}
private IndominusRexAlpha(final IndominusRexAlpha card) {
super(card);
}
@Override
public IndominusRexAlpha copy() {
return new IndominusRexAlpha(this);
}
}
// Based on MindMaggotsEffect
class IndominusRexAlphaCountersEffect extends OneShotEffect {
private static final List<Ability> copyableAbilities = Arrays.asList(
FlyingAbility.getInstance(),
FirstStrikeAbility.getInstance(),
DoubleStrikeAbility.getInstance(),
DeathtouchAbility.getInstance(),
HexproofAbility.getInstance(), // Hexproof has a number of variants that will be handled separately
HasteAbility.getInstance(),
IndestructibleAbility.getInstance(),
LifelinkAbility.getInstance(),
new MenaceAbility(),
ReachAbility.getInstance(),
TrampleAbility.getInstance(),
VigilanceAbility.getInstance()
);
IndominusRexAlphaCountersEffect() {
// AI will discard whole hand if this is set to a beneficial outcome without custom logic, which is bad
// practice. so we will just ask it to not discard anything
super(Outcome.AIDontUseIt);
this.staticText = "discard any number of creature cards. It enters with a flying counter on it if a card " +
"discarded this way has flying. The same is true for first strike, double strike, deathtouch, " +
"hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.";
}
private IndominusRexAlphaCountersEffect(final IndominusRexAlphaCountersEffect effect) {
super(effect);
}
@Override
public IndominusRexAlphaCountersEffect copy() {
return new IndominusRexAlphaCountersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
// EntersBattlefieldAbility is static, see AddCountersSourceEffect
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (permanent == null) {
return true;
}
TargetCard target = new TargetDiscard(0, Integer.MAX_VALUE, StaticFilters.FILTER_CARD_CREATURE, controller.getId());
controller.choose(outcome, controller.getHand(), target, source, game);
List<UUID> chosenTargets = target.getTargets();
// Must discard before checking abilities and adding counters
// from MTG judge chat at https://chat.magicjudges.org/mtgrules/
//
// jimga150: If Yixlid Jailer is on the battlefield, will discarding cards with Indominus cause indominus to
// get no counters from its ability?
//
// R0b_: The discarded card won't have any abilities in the graveyard and Indominus won't get a counter from it
controller.discard(new CardsImpl(target.getTargets()), false, source, game);
//allow cards to move to graveyard before checking for abilities
game.getState().processAction(game);
// the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event
List<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects");
ArrayList<Ability> abilitiesToAdd = new ArrayList<>();
for (Ability abilityToCopy : copyableAbilities) {
for (UUID targetId : chosenTargets) {
Card card = game.getCard(targetId);
if (card == null){
continue;
}
for (Ability ability : card.getAbilities(game)) {
if (abilitiesToAdd.stream().anyMatch(a -> a.getClass().isInstance(ability))){
continue;
}
if (abilityToCopy.getClass().isInstance(ability)){
abilitiesToAdd.add(ability);
} else if (ability instanceof HexproofBaseAbility) {
// Any subclass of HexproofBaseAbility gets added too--not just instances of HexproofAbility
abilitiesToAdd.add(ability);
}
}
}
}
for (Ability abilityToCopy : abilitiesToAdd) {
permanent.addCounters(new AbilityCounter(abilityToCopy, 1), source.getControllerId(), source, game, appliedEffects);
}
return !abilitiesToAdd.isEmpty();
}
}