forked from External/mage
80 lines
2.7 KiB
Java
80 lines
2.7 KiB
Java
package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/*
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* 702.31. Fading
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*
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* 702.31a Fading is a keyword that represents two abilities. “Fading N” means “This permanent enters the battlefield with N fade counters on it” and “At the beginning of your upkeep, remove a fade counter from this permanent. If you can’t, sacrifice the permanent.”
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*
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*/
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public class FadingAbility extends EntersBattlefieldAbility {
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private String ruleText;
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public FadingAbility(int fadeCounter, Card card) {
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super(new AddCountersSourceEffect(CounterType.FADE.createInstance(fadeCounter)), "with");
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new FadingEffect(), TargetController.YOU, false);
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ability.setRuleVisible(false);
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addSubAbility(ability);
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ruleText = "Fading " + fadeCounter + " <i>(This permanent enters the battlefield with " + fadeCounter + " fade counters on it."
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+ " At the beginning of your upkeep, remove a fade counter from this permanent. If you can’t, sacrifice the permanent.</i>";
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}
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public FadingAbility(final FadingAbility ability) {
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super(ability);
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this.ruleText = ability.ruleText;
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}
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@Override
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public EntersBattlefieldAbility copy() {
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return new FadingAbility(this);
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}
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@Override
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public String getRule() {
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return ruleText;
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}
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}
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class FadingEffect extends OneShotEffect {
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FadingEffect() {
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super(Outcome.Sacrifice);
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staticText = "remove a fade counter from this permanent. If you can’t, sacrifice the permanent";
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}
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FadingEffect(final FadingEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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int amount = permanent.getCounters(game).getCount(CounterType.FADE);
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if (amount > 0) {
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permanent.removeCounters(CounterType.FADE.createInstance(), game);
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} else {
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permanent.sacrifice(source.getSourceId(), game);
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}
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return true;
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}
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return false;
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}
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@Override
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public FadingEffect copy() {
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return new FadingEffect(this);
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}
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}
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