foul-magics/Mage/src/main/java/mage/abilities/common/ChancellorAbility.java
2018-06-02 17:59:49 +02:00

90 lines
2.3 KiB
Java

package mage.abilities.common;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.OpeningHandAction;
import mage.abilities.StaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ChancellorAbility extends StaticAbility implements OpeningHandAction {
public ChancellorAbility(DelayedTriggeredAbility ability, String text) {
super(Zone.HAND, new ChancellorEffect(ability, text));
}
public ChancellorAbility(OneShotEffect effect) {
super(Zone.HAND, effect);
}
public ChancellorAbility(final ChancellorAbility ability) {
super(ability);
}
@Override
public ChancellorAbility copy() {
return new ChancellorAbility(this);
}
@Override
public String getRule() {
return "You may reveal this card from your opening hand. If you do, " + super.getRule();
}
@Override
public boolean askUseOpeningHandAction(Card card, Player player, Game game) {
return player.chooseUse(Outcome.PutCardInPlay, "Do you wish to reveal " + card.getIdName() + '?', this, game);
}
@Override
public boolean isOpeningHandActionAllowed(Card card, Player player, Game game) {
return true;
}
@Override
public void doOpeningHandAction(Card card, Player player, Game game) {
Cards cards = new CardsImpl();
cards.add(card);
player.revealCards(card.getName(), cards, game);
this.resolve(game);
}
}
class ChancellorEffect extends OneShotEffect {
private final DelayedTriggeredAbility ability;
ChancellorEffect(DelayedTriggeredAbility ability, String text) {
super(Outcome.Benefit);
this.ability = ability;
staticText = text;
}
ChancellorEffect(ChancellorEffect effect) {
super(effect);
this.ability = effect.ability;
}
@Override
public boolean apply(Game game, Ability source) {
game.addDelayedTriggeredAbility(ability, source);
return true;
}
@Override
public ChancellorEffect copy() {
return new ChancellorEffect(this);
}
}