foul-magics/Mage.Sets/src/mage/cards/r/RiptideEntrancer.java
2018-06-02 17:59:49 +02:00

142 lines
4.8 KiB
Java

package mage.cards.r;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author TheElk801
*/
public final class RiptideEntrancer extends CardImpl {
public RiptideEntrancer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WIZARD);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls.
this.addAbility(new RiptideEntrancerTriggeredAbility());
// Morph {U}{U}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{U}{U}")));
}
public RiptideEntrancer(final RiptideEntrancer card) {
super(card);
}
@Override
public RiptideEntrancer copy() {
return new RiptideEntrancer(this);
}
}
class RiptideEntrancerTriggeredAbility extends TriggeredAbilityImpl {
public RiptideEntrancerTriggeredAbility() {
super(Zone.BATTLEFIELD, new RiptideEntrancerEffect(), true);
}
public RiptideEntrancerTriggeredAbility(final RiptideEntrancerTriggeredAbility ability) {
super(ability);
}
@Override
public RiptideEntrancerTriggeredAbility copy() {
return new RiptideEntrancerTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Player opponent = game.getPlayer(event.getPlayerId());
if (opponent != null && event.getSourceId().equals(this.sourceId)) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature " + opponent.getLogName() + " controls");
filter.add(new ControllerIdPredicate(opponent.getId()));
this.getTargets().clear();
this.addTarget(new TargetCreaturePermanent(filter));
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls";
}
}
class RiptideEntrancerEffect extends OneShotEffect {
public RiptideEntrancerEffect() {
super(Outcome.DestroyPermanent);
staticText = "sacrifice {this}";
}
public RiptideEntrancerEffect(final RiptideEntrancerEffect effect) {
super(effect);
}
@Override
public RiptideEntrancerEffect copy() {
return new RiptideEntrancerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent targetPermanent = game.getPermanent(source.getFirstTarget());
MageObject sourceObject = source.getSourceObjectIfItStillExists(game);
if (sourceObject == null) {
if (source.getSourceObject(game) instanceof Spell) {
sourceObject = game.getPermanent(source.getSourceId());
if (sourceObject != null && sourceObject.getZoneChangeCounter(game) > source.getSourceObjectZoneChangeCounter() + 1) {
return false;
}
}
}
if (sourceObject instanceof Permanent) {
Permanent permanent = (Permanent) sourceObject;
if (source.getControllerId().equals(permanent.getControllerId())) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom);
effect.setTargetPointer(new FixedTarget(targetPermanent.getId()));
game.addEffect(effect, source);
return permanent.sacrifice(source.getSourceId(), game);
}
return true;
}
return false;
}
}