foul-magics/Mage.Sets/src/mage/sets/gatecrash/BalustradeSpy.java

122 lines
4.7 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.sets.gatecrash;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author LevelX2
*/
public class BalustradeSpy extends CardImpl<BalustradeSpy> {
public BalustradeSpy(UUID ownerId) {
super(ownerId, 57, "Balustrade Spy", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.expansionSetCode = "GTC";
this.subtype.add("Vampire");
this.subtype.add("Rogue");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Ability ability = new EntersBattlefieldTriggeredAbility(new BalustradeSpyEffect(), false);
ability.addTarget(new TargetPlayer(true));
this.addAbility(ability);
}
public BalustradeSpy(final BalustradeSpy card) {
super(card);
}
@Override
public BalustradeSpy copy() {
return new BalustradeSpy(this);
}
}
class BalustradeSpyEffect extends OneShotEffect<BalustradeSpyEffect> {
public BalustradeSpyEffect() {
super(Outcome.Discard);
this.staticText = "target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard";
}
public BalustradeSpyEffect(final BalustradeSpyEffect effect) {
super(effect);
}
@Override
public BalustradeSpyEffect copy() {
return new BalustradeSpyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
if (player == null) {
return false;
}
CardsImpl cards = new CardsImpl();
boolean landFound = false;
while (player.getLibrary().size() > 0 && !landFound) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
cards.add(card);
card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false);
if (card.getCardType().contains(CardType.LAND)) {
landFound = true;
}
}
}
if (!cards.isEmpty()) {
player.revealCards("Balustrade Spy", cards, game);
return true;
}
return true;
}
}