forked from External/mage
* updated implementation of Unpredictable Cyclone, refactored drawCard method * fixed another small implementation error * added test for Unpredictable Cyclone * updated Unpredictable Cyclone test
131 lines
No EOL
4.2 KiB
Java
131 lines
No EOL
4.2 KiB
Java
package mage.cards.g;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.keyword.MenaceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.watchers.common.PlayerLostLifeWatcher;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class GrevenPredatorCaptain extends CardImpl {
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public GrevenPredatorCaptain(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{R}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WARRIOR);
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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// Menace
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this.addAbility(new MenaceAbility());
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// Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn.
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this.addAbility(new SimpleStaticAbility(new BoostSourceEffect(
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GrevenPredatorCaptainValue.instance, StaticValue.get(0), Duration.WhileOnBattlefield
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)));
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// Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
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this.addAbility(new AttacksTriggeredAbility(new GrevenPredatorCaptainEffect(), true));
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}
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private GrevenPredatorCaptain(final GrevenPredatorCaptain card) {
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super(card);
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}
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@Override
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public GrevenPredatorCaptain copy() {
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return new GrevenPredatorCaptain(this);
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}
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}
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enum GrevenPredatorCaptainValue implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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PlayerLostLifeWatcher watcher = game.getState().getWatcher(PlayerLostLifeWatcher.class);
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if (watcher != null) {
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return watcher.getLifeLost(sourceAbility.getControllerId());
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}
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return 0;
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}
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@Override
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public GrevenPredatorCaptainValue copy() {
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return instance;
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}
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@Override
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public String toString() {
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return "X";
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}
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@Override
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public String getMessage() {
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return "life you've lost this turn";
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}
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}
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class GrevenPredatorCaptainEffect extends OneShotEffect {
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GrevenPredatorCaptainEffect() {
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super(Outcome.Benefit);
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staticText = "sacrifice another creature. If you do, you draw cards equal to " +
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"that creature's power and you lose life equal to that creature's toughness.";
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}
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private GrevenPredatorCaptainEffect(final GrevenPredatorCaptainEffect effect) {
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super(effect);
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}
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@Override
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public GrevenPredatorCaptainEffect copy() {
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return new GrevenPredatorCaptainEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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TargetPermanent target = new TargetPermanent(
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0, 1, StaticFilters.FILTER_CONTROLLED_ANOTHER_CREATURE, true
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);
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if (!player.choose(outcome, target, source.getSourceId(), game)) {
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return false;
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}
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent == null) {
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return false;
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}
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int power = permanent.getPower().getValue();
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int toughness = permanent.getToughness().getValue();
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if (!permanent.sacrifice(source.getSourceId(), game)) {
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return false;
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}
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player.drawCards(power, source.getSourceId(), game);
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player.loseLife(toughness, game, false);
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return true;
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}
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} |