foul-magics/Mage.Sets/src/mage/cards/b/BiomanticMastery.java
Evan Kranzler 378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00

73 lines
2.2 KiB
Java

package mage.cards.b;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author LevelX2
*/
public final class BiomanticMastery extends CardImpl {
public BiomanticMastery(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{G/U}{G/U}{G/U}");
// <i>({GU} can be paid with either {G} or {U}.)</i>
// Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
this.getSpellAbility().addEffect(new BiomanticMasteryEffect());
this.getSpellAbility().addTarget(new TargetPlayer(2));
}
public BiomanticMastery(final BiomanticMastery card) {
super(card);
}
@Override
public BiomanticMastery copy() {
return new BiomanticMastery(this);
}
}
class BiomanticMasteryEffect extends OneShotEffect {
public BiomanticMasteryEffect() {
super(Outcome.DrawCard);
this.staticText = "Draw a card for each creature target player controls, then draw a card for each creature another target player controls";
}
public BiomanticMasteryEffect(final BiomanticMasteryEffect effect) {
super(effect);
}
@Override
public BiomanticMasteryEffect copy() {
return new BiomanticMasteryEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId : getTargetPointer().getTargets(game, source)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int creatures = game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game);
controller.drawCards(creatures, source.getSourceId(), game);
}
}
return true;
}
return false;
}
}