foul-magics/Mage/src/main/java/mage/abilities/common/LimitedTimesPerTurnActivatedAbility.java
2018-06-02 17:59:49 +02:00

71 lines
2.3 KiB
Java

package mage.abilities.common;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.condition.Condition;
import mage.abilities.costs.Cost;
import mage.abilities.effects.Effect;
import mage.constants.TimingRule;
import mage.constants.Zone;
import mage.game.Game;
import mage.util.CardUtil;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class LimitedTimesPerTurnActivatedAbility extends ActivatedAbilityImpl {
public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost) {
this(zone, effect, cost, 1);
}
public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost, int maxActivationsPerTurn) {
this(zone, effect, cost, maxActivationsPerTurn, null);
}
public LimitedTimesPerTurnActivatedAbility(Zone zone, Effect effect, Cost cost, int maxActivationsPerTurn, Condition condition) {
super(zone, effect, cost);
this.maxActivationsPerTurn = maxActivationsPerTurn;
this.condition = condition;
}
public LimitedTimesPerTurnActivatedAbility(final LimitedTimesPerTurnActivatedAbility ability) {
super(ability);
this.maxActivationsPerTurn = ability.maxActivationsPerTurn;
this.condition = ability.condition;
}
@Override
public boolean resolve(Game game) {
return super.resolve(game);
}
@Override
public String getRule() {
StringBuilder sb = new StringBuilder(super.getRule()).append(" Activate this ability ");
if (condition != null) {
sb.append("only ").append(condition.toString()).append(" and ");
}
if (getTiming() == TimingRule.SORCERY) {
sb.append("only any time you could cast a sorcery and ");
}
switch (maxActivationsPerTurn) {
case 1:
sb.append("only once");
break;
case 2:
sb.append("no more than twice");
break;
default:
sb.append("no more than ").append(CardUtil.numberToText(maxActivationsPerTurn)).append(" times");
}
sb.append(" each turn.");
return sb.toString();
}
@Override
public LimitedTimesPerTurnActivatedAbility copy() {
return new LimitedTimesPerTurnActivatedAbility(this);
}
}