foul-magics/Mage/src/main/java/mage/abilities/dynamicvalue/common/ParleyCount.java

81 lines
2 KiB
Java

package mage.abilities.dynamicvalue.common;
import java.io.ObjectStreamException;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.MageSingleton;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.cards.Card;
import mage.cards.CardsImpl;
import mage.game.Game;
import mage.players.Player;
/**
* Don't use this for continuous effects because it applies a reveal effect!
*
* Calculate returns the number of nonland cards revealed.
*
* @author LevelX2
*/
public class ParleyCount implements DynamicValue, MageSingleton {
private static final ParleyCount instance = new ParleyCount();
private Object readResolve() throws ObjectStreamException {
return instance;
}
public static ParleyCount getInstance() {
return instance;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
// Each player reveals the top card of their library. For each nonland card revealed this way
int parleyValue = 0;
MageObject sourceObject = game.getObject(sourceAbility.getSourceId());
if (sourceObject == null) {
return parleyValue;
}
for (UUID playerId : game.getState().getPlayersInRange(sourceAbility.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player == null) {
continue;
}
Card card = player.getLibrary().getFromTop(game);
if (card == null) {
continue;
}
if (!card.isLand(game)) {
parleyValue++;
}
player.revealCards(sourceObject.getIdName() + " (" + player.getName() + ')', new CardsImpl(card), game);
}
return parleyValue;
}
@Override
public ParleyCount copy() {
return instance;
}
@Override
public String toString() {
return "1";
}
@Override
public String getMessage() {
return "Parley";
}
}