forked from External/mage
* Create generic X MV adjuster * Update XTargetsAdjuster * Create DynamicValueTargetsAdjuster to replace VerseCounterAdjuster * Convert XTargetsAdjuster to use DynamicValueTargetsAdjuster * Genericize MV target adjuster * Converting custom classes for A and B cards, fix Back in Town to only target creature cards * Add Power and Toughness target adjusters, C cards * Set up and use Monstrosity X DynamicValue * Move Scry amount dynamic value to common, add D and E cards * Convert F to I cards * Cards K-M * N, O cards * Cards O-R * S cards (check Scrap Welder) * Cards T - Z * Rename target adjusters * Add filter messages, don't add 0 count targets * Clear blueprint targets (just in case), fix target names, Temporal Firestorm is not target * Requested renames * Aether Burst is "up to" * Review fixes * Add new cards, add source to dynamic value calculation
186 lines
6.3 KiB
Java
186 lines
6.3 KiB
Java
package mage.cards.e;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.events.EntersTheBattlefieldEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.targetadjustment.XTargetsCountAdjuster;
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import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author Susucr
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*/
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public final class ExtraordinaryJourney extends CardImpl {
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public ExtraordinaryJourney(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{X}{X}{U}{U}");
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// When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
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Ability ability = new EntersBattlefieldTriggeredAbility(new ExtraordinaryJourneyEffect());
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ability.setTargetAdjuster(new XTargetsCountAdjuster());
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ability.addTarget(new TargetCreaturePermanent(0, 1));
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this.addAbility(ability);
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// Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
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this.addAbility(new ExtraordinaryJourneyTriggeredAbility());
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}
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private ExtraordinaryJourney(final ExtraordinaryJourney card) {
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super(card);
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}
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@Override
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public ExtraordinaryJourney copy() {
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return new ExtraordinaryJourney(this);
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}
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}
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class ExtraordinaryJourneyEffect extends OneShotEffect {
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ExtraordinaryJourneyEffect() {
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super(Outcome.Neutral);
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this.staticText = "exile up to X target creatures. For each of those cards, "
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+ "its owner may play it for as long as it remains exiled";
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}
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private ExtraordinaryJourneyEffect(final ExtraordinaryJourneyEffect effect) {
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super(effect);
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}
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@Override
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public ExtraordinaryJourneyEffect copy() {
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return new ExtraordinaryJourneyEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<Permanent> permanents = source
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.getTargets().get(0).getTargets()
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.collect(Collectors.toList());
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// exile up to X target creatures.
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Effect effect = new ExileTargetEffect().setTargetPointer(new FixedTargets(permanents, game));
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if (!effect.apply(game, source)) {
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return false;
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}
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game.getState().applyEffects(game);
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Set<Card> cards = permanents
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.stream()
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.map(Card::getMainCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()) == Zone.EXILED)
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.collect(Collectors.toSet());
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Set<Player> owners = cards
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.stream()
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.map(Card::getOwnerId)
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.collect(Collectors.toSet());
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for (Player owner : owners) {
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String exileZoneName = "Exile — Can be played by " + owner.getName();
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UUID exileZoneId = CardUtil.getExileZoneId(
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exileZoneName,
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game
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);
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ExileZone zone = game.getState().getExile().createZone(exileZoneId, exileZoneName);
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for (Card card : cards) {
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if (card.getOwnerId().equals(owner.getId())) {
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game.getExile().moveToAnotherZone(card, game, zone);
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CardUtil.makeCardPlayable(
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game, source, card, false, Duration.Custom,
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false, card.getOwnerId(), null
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);
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}
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}
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}
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return true;
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}
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}
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class ExtraordinaryJourneyTriggeredAbility extends TriggeredAbilityImpl {
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ExtraordinaryJourneyTriggeredAbility() {
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super(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1, "you"), false);
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setTriggerPhrase("Whenever one or more nontoken creatures enter the battlefield, "
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+ "if one or more of them entered from exile or was cast from exile, ");
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setTriggersOnceEachTurn(true);
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}
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private ExtraordinaryJourneyTriggeredAbility(final ExtraordinaryJourneyTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public ExtraordinaryJourneyTriggeredAbility copy() {
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return new ExtraordinaryJourneyTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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EntersTheBattlefieldEvent zEvent = (EntersTheBattlefieldEvent) event;
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if (zEvent == null) {
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return false;
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}
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Permanent permanent = zEvent.getTarget();
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if (permanent == null || !permanent.isCreature(game)) {
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return false;
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}
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Zone fromZone = zEvent.getFromZone();
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if (fromZone == Zone.EXILED) {
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// Directly from exile
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return true;
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}
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if (fromZone == Zone.STACK) {
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// Get spell in the stack.
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Spell spell = game.getSpellOrLKIStack(permanent.getId());
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if (spell != null && spell.getFromZone() == Zone.EXILED) {
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// Creature was cast from exile
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return true;
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}
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}
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return false;
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}
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}
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