foul-magics/Mage.Sets/src/mage/cards/e/ExtraordinaryJourney.java
ssk97 32bf3eb9bf
Genericize Target Adjusters (#12107)
* Create generic X MV adjuster

* Update XTargetsAdjuster

* Create DynamicValueTargetsAdjuster to replace VerseCounterAdjuster

* Convert XTargetsAdjuster to use DynamicValueTargetsAdjuster

* Genericize MV target adjuster

* Converting custom classes for A and B cards, fix Back in Town to only target creature cards

* Add Power and Toughness target adjusters, C cards

* Set up and use Monstrosity X DynamicValue

* Move Scry amount dynamic value to common, add D and E cards

* Convert F to I cards

* Cards K-M

* N, O cards

* Cards O-R

* S cards (check Scrap Welder)

* Cards T - Z

* Rename target adjusters

* Add filter messages, don't add 0 count targets

* Clear blueprint targets (just in case), fix target names, Temporal Firestorm is not target

* Requested renames

* Aether Burst is "up to"

* Review fixes

* Add new cards, add source to dynamic value calculation
2024-05-03 01:12:52 -04:00

186 lines
6.3 KiB
Java

package mage.cards.e;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.EntersTheBattlefieldEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetadjustment.XTargetsCountAdjuster;
import mage.target.targetpointer.FixedTargets;
import mage.util.CardUtil;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* @author Susucr
*/
public final class ExtraordinaryJourney extends CardImpl {
public ExtraordinaryJourney(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{X}{X}{U}{U}");
// When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Ability ability = new EntersBattlefieldTriggeredAbility(new ExtraordinaryJourneyEffect());
ability.setTargetAdjuster(new XTargetsCountAdjuster());
ability.addTarget(new TargetCreaturePermanent(0, 1));
this.addAbility(ability);
// Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
this.addAbility(new ExtraordinaryJourneyTriggeredAbility());
}
private ExtraordinaryJourney(final ExtraordinaryJourney card) {
super(card);
}
@Override
public ExtraordinaryJourney copy() {
return new ExtraordinaryJourney(this);
}
}
class ExtraordinaryJourneyEffect extends OneShotEffect {
ExtraordinaryJourneyEffect() {
super(Outcome.Neutral);
this.staticText = "exile up to X target creatures. For each of those cards, "
+ "its owner may play it for as long as it remains exiled";
}
private ExtraordinaryJourneyEffect(final ExtraordinaryJourneyEffect effect) {
super(effect);
}
@Override
public ExtraordinaryJourneyEffect copy() {
return new ExtraordinaryJourneyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = source
.getTargets().get(0).getTargets()
.stream()
.map(game::getPermanent)
.filter(Objects::nonNull)
.collect(Collectors.toList());
// exile up to X target creatures.
Effect effect = new ExileTargetEffect().setTargetPointer(new FixedTargets(permanents, game));
if (!effect.apply(game, source)) {
return false;
}
game.getState().applyEffects(game);
Set<Card> cards = permanents
.stream()
.map(Card::getMainCard)
.filter(Objects::nonNull)
.filter(card -> game.getState().getZone(card.getId()) == Zone.EXILED)
.collect(Collectors.toSet());
Set<Player> owners = cards
.stream()
.map(Card::getOwnerId)
.map(game::getPlayer)
.filter(Objects::nonNull)
.collect(Collectors.toSet());
for (Player owner : owners) {
String exileZoneName = "Exile — Can be played by " + owner.getName();
UUID exileZoneId = CardUtil.getExileZoneId(
exileZoneName,
game
);
ExileZone zone = game.getState().getExile().createZone(exileZoneId, exileZoneName);
for (Card card : cards) {
if (card.getOwnerId().equals(owner.getId())) {
game.getExile().moveToAnotherZone(card, game, zone);
CardUtil.makeCardPlayable(
game, source, card, false, Duration.Custom,
false, card.getOwnerId(), null
);
}
}
}
return true;
}
}
class ExtraordinaryJourneyTriggeredAbility extends TriggeredAbilityImpl {
ExtraordinaryJourneyTriggeredAbility() {
super(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1, "you"), false);
setTriggerPhrase("Whenever one or more nontoken creatures enter the battlefield, "
+ "if one or more of them entered from exile or was cast from exile, ");
setTriggersOnceEachTurn(true);
}
private ExtraordinaryJourneyTriggeredAbility(final ExtraordinaryJourneyTriggeredAbility ability) {
super(ability);
}
@Override
public ExtraordinaryJourneyTriggeredAbility copy() {
return new ExtraordinaryJourneyTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
EntersTheBattlefieldEvent zEvent = (EntersTheBattlefieldEvent) event;
if (zEvent == null) {
return false;
}
Permanent permanent = zEvent.getTarget();
if (permanent == null || !permanent.isCreature(game)) {
return false;
}
Zone fromZone = zEvent.getFromZone();
if (fromZone == Zone.EXILED) {
// Directly from exile
return true;
}
if (fromZone == Zone.STACK) {
// Get spell in the stack.
Spell spell = game.getSpellOrLKIStack(permanent.getId());
if (spell != null && spell.getFromZone() == Zone.EXILED) {
// Creature was cast from exile
return true;
}
}
return false;
}
}