foul-magics/Mage/src/mage/abilities
2015-04-08 15:23:46 -04:00
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abilityword * Fixed some spelling errors. 2015-03-05 19:00:26 +01:00
common * Loyal Cathar - Fixed that dies triggered ability also triggered for the night side card. 2015-04-07 23:39:38 +02:00
condition moved faceDown property from Card to CardState 2015-03-12 22:09:12 -04:00
costs Merge origin/master 2015-04-03 16:53:09 +02:00
decorator * Fixed some spelling errors. 2015-03-05 19:00:26 +01:00
dynamicvalue Merge pull request #847 from FenrisulfrX/alliedstrat 2015-03-29 23:53:55 +02:00
effects [TPR] Added Dream Prowler, Kor Chant and Legerdemain. 2015-04-08 15:23:46 -04:00
keyword Added Forecast test. 2015-04-07 16:12:33 +02:00
mana * Fixed Wirewood Channeler and Harabaz Druid allowing any combinations of Colors instead if any one color. 2015-04-04 14:58:47 +02:00
Abilities.java Adding missing "containsClass" method to Abilities interface. 2015-03-02 22:32:47 +01:00
AbilitiesImpl.java Some minor changes. 2015-03-02 08:35:00 +01:00
Ability.java * Exploit - Fixed that Exploit also triggered if the creature with Exploit left the battlefield before the first ability of Exploit resolved. 2015-04-07 00:27:07 +02:00
AbilityImpl.java * Fixed some problems with transform triggering on the wrong card side. 2015-04-08 16:41:49 +02:00
ActivatedAbility.java
ActivatedAbilityImpl.java * Teferi, Temporal Archmage - Fixed that Loyality abilities could be used at instant timing. 2014-12-06 18:28:15 +01:00
CompoundAbility.java * Brave the Elements - Fixed not working choose color effect. 2014-12-09 16:11:10 +01:00
DelayedTriggeredAbilities.java * Some more changes concerning sourceObject handling in ability. Added early event type check for triggered abilities. 2015-02-12 01:56:45 +01:00
DelayedTriggeredAbility.java * Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go. 2015-01-31 19:17:22 +01:00
EvasionAbility.java * Fixed that AI used activated abilities for Battlefield as the card was on hand (fix #588). 2014-10-03 13:12:03 +02:00
LoyaltyAbility.java
MageSingleton.java
Mode.java
Modes.java [FRF] Added 7 red cards. 2015-01-14 23:13:28 +01:00
PlayLandAbility.java Support of play_land event for get playable cards. 2014-07-26 15:01:17 +02:00
SpecialAction.java * Added AlternateManaPaymentAbility interface and handling. 2015-02-20 02:15:22 +01:00
SpecialActions.java * Added AlternateManaPaymentAbility interface and handling. 2015-02-20 02:15:22 +01:00
SpellAbility.java [BOK] Added 3 blue cards. BOK is complete now. 2014-10-25 17:25:22 +02:00
StateTriggeredAbility.java
StaticAbility.java * Exploit - Fixed that Exploit also triggered if the creature with Exploit left the battlefield before the first ability of Exploit resolved. 2015-04-07 00:27:07 +02:00
TriggeredAbilities.java * Loyal Cathar - Fixed that dies triggered ability also triggered for the night side card. 2015-04-07 23:39:38 +02:00
TriggeredAbility.java * Some more changes concerning sourceObject handling in ability. Added early event type check for triggered abilities. 2015-02-12 01:56:45 +01:00
TriggeredAbilityImpl.java * Exploit - Fixed that Exploit also triggered if the creature with Exploit left the battlefield before the first ability of Exploit resolved. 2015-04-07 00:27:07 +02:00