forked from External/mage
* draft: fixed miss or empty draft panels on reconnect; * draft: fixed tourney freezes for richman drafts on disconnects; * draft: fixed tourney freezes on rare use cases with bad connection;
418 lines
13 KiB
Java
418 lines
13 KiB
Java
package mage.game.draft;
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import mage.cards.Card;
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import mage.cards.ExpansionSet;
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import mage.game.draft.DraftOptions.TimingOption;
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import mage.game.events.*;
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import mage.game.events.TableEvent.EventType;
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import mage.players.Player;
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import mage.players.PlayerList;
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import mage.util.ThreadUtils;
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import mage.util.XmageThreadFactory;
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import org.apache.log4j.Logger;
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import java.util.*;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.TimeUnit;
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/**
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* @author BetaSteward_at_googlemail.com, JayDi85
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*/
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public abstract class DraftImpl implements Draft {
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protected static final Logger logger = Logger.getLogger(DraftImpl.class);
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protected final UUID id;
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protected UUID tableId = null;
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protected final Map<UUID, DraftPlayer> players = new LinkedHashMap<>();
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protected final PlayerList table = new PlayerList();
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protected int numberBoosters;
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protected DraftCube draftCube;
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protected List<ExpansionSet> sets;
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protected List<String> setCodes;
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protected int boosterNum = 1; // starts with booster 1
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protected int cardNum = 1; // starts with card number 1, increases by +1 after each picking
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protected TimingOption timing;
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protected int boosterLoadingCounter; // number of times the boosters have been sent to players until all are confirmed to have received them
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protected final int BOOSTER_LOADING_INTERVAL_SECS = 2; // interval in seconds
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protected boolean abort = false;
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protected boolean started = false;
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protected transient TableEventSource tableEventSource = new TableEventSource();
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protected transient PlayerQueryEventSource playerQueryEventSource = new PlayerQueryEventSource();
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protected ScheduledFuture<?> boosterSendingWorker;
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protected ScheduledExecutorService boosterSendingExecutor = null;
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public DraftImpl(DraftOptions options, List<ExpansionSet> sets) {
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this.id = UUID.randomUUID();
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this.setCodes = options.getSetCodes();
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this.draftCube = options.getDraftCube();
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this.timing = options.getTiming();
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this.sets = sets;
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this.numberBoosters = options.getNumberBoosters();
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}
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@Override
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public UUID getId() {
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return id;
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}
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@Override
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public UUID getTableId() {
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return tableId;
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}
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@Override
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public void setTableId(UUID tableId) {
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this.tableId = tableId;
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}
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@Override
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public void addPlayer(Player player) {
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DraftPlayer draftPlayer = new DraftPlayer(player);
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players.put(player.getId(), draftPlayer);
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table.add(player.getId());
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}
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@Override
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public boolean replacePlayer(Player oldPlayer, Player newPlayer) {
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if (newPlayer != null) {
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DraftPlayer newDraftPlayer = new DraftPlayer(newPlayer);
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DraftPlayer oldDraftPlayer = players.get(oldPlayer.getId());
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Map<UUID, DraftPlayer> newPlayers = new LinkedHashMap<>();
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synchronized (players) {
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for (Map.Entry<UUID, DraftPlayer> entry : players.entrySet()) {
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if (entry.getKey().equals(oldPlayer.getId())) {
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newPlayers.put(newPlayer.getId(), newDraftPlayer);
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} else {
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newPlayers.put(entry.getKey(), entry.getValue());
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}
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}
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players.clear();
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for (Map.Entry<UUID, DraftPlayer> entry : newPlayers.entrySet()) {
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players.put(entry.getKey(), entry.getValue());
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}
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}
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synchronized (table) {
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UUID currentId = table.get();
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if (currentId.equals(oldPlayer.getId())) {
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currentId = newPlayer.getId();
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}
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table.clear();
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for (UUID playerId : players.keySet()) {
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table.add(playerId);
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}
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table.setCurrent(currentId);
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}
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// boosters send to all players by timeout, so don't need to send it manually here
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newDraftPlayer.setBoosterAndLoad(oldDraftPlayer.getBooster());
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if (oldDraftPlayer.isPicking()) {
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newDraftPlayer.setPickingAndSending();
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}
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boosterSendingStart(); // if it's AI then make pick from it
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return true;
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}
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return false;
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}
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@Override
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public Collection<DraftPlayer> getPlayers() {
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synchronized (players) {
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return new ArrayList<>(players.values());
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}
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}
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@Override
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public DraftPlayer getPlayer(UUID playerId) {
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return players.get(playerId);
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}
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@Override
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public DraftCube getDraftCube() {
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return draftCube;
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}
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/**
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* Number of boosters that each player gets in this draft
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*
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* @return
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*/
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@Override
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public int getNumberBoosters() {
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return numberBoosters;
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}
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@Override
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public List<ExpansionSet> getSets() {
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return sets;
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}
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@Override
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public int getBoosterNum() {
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return boosterNum;
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}
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@Override
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public int getCardNum() {
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return cardNum;
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}
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@Override
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public void leave(UUID playerId) {
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//TODO: implement this
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}
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@Override
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public void autoPick(UUID playerId) {
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if (players.containsKey(playerId)) {
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List<Card> booster = players.get(playerId).getBooster();
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if (booster.size() > 0) {
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this.addPick(playerId, booster.get(booster.size() - 1).getId(), null);
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}
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}
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}
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protected void passBoosterToLeft() {
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synchronized (players) {
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UUID startId = table.get(0);
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UUID currentId = startId;
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UUID nextId = table.getNext(); // getNext return left player by default
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DraftPlayer current = players.get(currentId);
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DraftPlayer next = players.get(nextId);
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List<Card> currentBooster = current.booster;
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while (true) {
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List<Card> nextBooster = next.booster;
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next.setBoosterAndLoad(currentBooster);
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if (Objects.equals(nextId, startId)) {
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break;
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}
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currentBooster = nextBooster;
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nextId = table.getNext();
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next = players.get(nextId);
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}
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}
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}
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protected void passBoosterToRight() {
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synchronized (players) {
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UUID startId = table.get(0);
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UUID currentId = startId;
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UUID prevId = table.getPrevious(); // getPrevious return right player by default
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DraftPlayer current = players.get(currentId);
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DraftPlayer prev = players.get(prevId);
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List<Card> currentBooster = current.booster;
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while (true) {
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List<Card> prevBooster = prev.booster;
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prev.setBoosterAndLoad(currentBooster);
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if (Objects.equals(prevId, startId)) {
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break;
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}
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currentBooster = prevBooster;
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prevId = table.getPrevious();
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prev = players.get(prevId);
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}
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}
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}
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protected void openBooster() {
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synchronized (players) {
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if (boosterNum <= numberBoosters) {
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for (DraftPlayer player : players.values()) {
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if (draftCube != null) {
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player.setBoosterAndLoad(draftCube.createBooster());
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} else {
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player.setBoosterAndLoad(sets.get(boosterNum - 1).createBooster());
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}
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}
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}
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}
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}
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protected boolean pickCards() {
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synchronized (players) {
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for (DraftPlayer player : players.values()) {
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if (player.getBooster().isEmpty()) {
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return false;
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}
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player.setPickingAndSending();
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}
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}
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while (!donePicking()) {
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boosterSendingStart();
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picksWait();
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}
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cardNum++;
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return true;
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}
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public void boosterSendingStart() {
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if (this.boosterSendingExecutor == null) {
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this.boosterSendingExecutor = Executors.newSingleThreadScheduledExecutor(
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new XmageThreadFactory(ThreadUtils.THREAD_PREFIX_TOURNEY_BOOSTERS_SEND + " " + this.getId())
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);
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}
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boosterLoadingCounter = 0;
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if (boosterSendingWorker == null) {
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boosterSendingWorker = boosterSendingExecutor.scheduleAtFixedRate(() -> {
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try {
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if (isAbort() || sendBoostersToPlayers()) {
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boosterSendingEnd();
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} else {
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boosterLoadingCounter++;
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}
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} catch (Exception ex) {
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logger.fatal("Fatal boosterLoadingHandle error in draft " + id + " pack " + boosterNum + " pick " + cardNum, ex);
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}
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}, 0, BOOSTER_LOADING_INTERVAL_SECS, TimeUnit.SECONDS);
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}
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}
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protected void boosterSendingEnd() {
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if (boosterSendingWorker != null) {
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boosterSendingWorker.cancel(true);
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boosterSendingWorker = null;
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}
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}
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protected boolean sendBoostersToPlayers() {
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boolean allBoostersLoaded = true;
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for (DraftPlayer player : getPlayers()) {
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if (player.isPicking() && !player.isBoosterLoaded()) {
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allBoostersLoaded = false;
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player.getPlayer().pickCard(player.getBooster(), player.getDeck(), this);
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}
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}
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return allBoostersLoaded;
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}
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protected boolean donePicking() {
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if (isAbort()) {
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return true;
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}
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synchronized (players) {
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return players.values()
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.stream()
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.noneMatch(DraftPlayer::isPicking);
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}
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}
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@Override
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public boolean allJoined() {
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synchronized (players) {
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return players.values().stream()
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.allMatch(DraftPlayer::isJoined);
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}
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}
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@Override
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public void addTableEventListener(Listener<TableEvent> listener) {
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tableEventSource.addListener(listener);
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}
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@Override
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public void fireUpdatePlayersEvent() {
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tableEventSource.fireTableEvent(EventType.UPDATE, null, this);
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}
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@Override
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public void fireEndDraftEvent() {
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tableEventSource.fireTableEvent(EventType.END, null, this);
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}
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@Override
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public void addPlayerQueryEventListener(Listener<PlayerQueryEvent> listener) {
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playerQueryEventSource.addListener(listener);
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}
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@Override
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public void firePickCardEvent(UUID playerId) {
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DraftPlayer player = players.get(playerId);
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playerQueryEventSource.pickCard(playerId, "Pick card", player.getBooster(), getPickTimeout());
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}
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@Override
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public int getPickTimeout() {
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int cardNum = Math.min(15, this.cardNum);
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int time = timing.getPickTimeout(cardNum);
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// if the pack is re-sent to a player because they haven't been able to successfully load it, the pick time is reduced appropriately because of the elapsed time
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// the time is always at least 1 second unless it's set to 0, i.e. unlimited time
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if (time > 0) {
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time = Math.max(1, time - boosterLoadingCounter * BOOSTER_LOADING_INTERVAL_SECS);
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}
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return time;
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}
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public void picksCheckDone() {
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// notify main thread about changes, can be called from user's thread
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synchronized (this) {
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this.notifyAll();
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}
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}
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protected void picksWait() {
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// main thread waiting any picks or changes
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synchronized (this) {
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try {
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this.wait(10000); // checked every 10s to make sure the draft moves on
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} catch (InterruptedException ignore) {
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}
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}
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if (donePicking()) {
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boosterSendingEnd();
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}
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}
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@Override
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public boolean addPick(UUID playerId, UUID cardId, Set<UUID> hiddenCards) {
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DraftPlayer player = players.get(playerId);
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if (player.isPicking()) {
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for (Card card : player.booster) {
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if (card.getId().equals(cardId)) {
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player.addPick(card, hiddenCards);
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break;
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}
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}
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picksCheckDone();
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}
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return !player.isPicking();
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}
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@Override
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public void setBoosterLoaded(UUID playerId) {
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DraftPlayer player = players.get(playerId);
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player.setBoosterLoaded();
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}
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@Override
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public boolean isAbort() {
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return abort;
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}
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@Override
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public void setAbort(boolean abort) {
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this.abort = abort;
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}
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@Override
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public boolean isStarted() {
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return started;
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}
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@Override
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public void setStarted() {
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started = true;
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}
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}
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