foul-magics/Mage.Sets/src/mage/cards/g/GideonBattleForged.java
Evan Kranzler 30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00

174 lines
6.2 KiB
Java

package mage.cards.g;
import mage.MageInt;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.PlaneswalkerEntersWithLoyaltyCountersAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.effects.common.PreventAllDamageToSourceEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.TokenImpl;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author LevelX2
*/
public final class GideonBattleForged extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(TargetController.OPPONENT.getControllerPredicate());
}
public GideonBattleForged(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.PLANESWALKER}, "");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.GIDEON);
this.color.setWhite(true);
this.nightCard = true;
this.addAbility(new PlaneswalkerEntersWithLoyaltyCountersAbility(3));
// +2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.
LoyaltyAbility loyaltyAbility = new LoyaltyAbility(new GideonBattleForgedAttacksIfAbleTargetEffect(Duration.Custom), 2);
loyaltyAbility.addTarget(new TargetCreaturePermanent(0, 1, filter, false));
this.addAbility(loyaltyAbility);
// +1: Until your next turn, target creature gains indestructible. Untap that creature.
Effect effect = new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.UntilYourNextTurn);
effect.setText("Until your next turn, target creature gains indestructible");
loyaltyAbility = new LoyaltyAbility(effect, 1);
loyaltyAbility.addTarget(new TargetCreaturePermanent());
effect = new UntapTargetEffect();
effect.setText("Untap that creature");
loyaltyAbility.addEffect(effect);
this.addAbility(loyaltyAbility);
// 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
LoyaltyAbility ability3 = new LoyaltyAbility(new BecomesCreatureSourceEffect(new GideonBattleForgedToken(), "planeswalker", Duration.EndOfTurn), 0);
effect = new PreventAllDamageToSourceEffect(Duration.EndOfTurn);
effect.setText("Prevent all damage that would be dealt to him this turn");
ability3.addEffect(effect);
this.addAbility(ability3);
}
private GideonBattleForged(final GideonBattleForged card) {
super(card);
}
@Override
public GideonBattleForged copy() {
return new GideonBattleForged(this);
}
}
class GideonBattleForgedToken extends TokenImpl {
public GideonBattleForgedToken() {
super("", "4/4 Human Soldier creature with indestructible");
cardType.add(CardType.CREATURE);
subtype.add(SubType.HUMAN);
subtype.add(SubType.SOLDIER);
power = new MageInt(4);
toughness = new MageInt(4);
this.addAbility(IndestructibleAbility.getInstance());
}
public GideonBattleForgedToken(final GideonBattleForgedToken token) {
super(token);
}
public GideonBattleForgedToken copy() {
return new GideonBattleForgedToken(this);
}
}
class GideonBattleForgedAttacksIfAbleTargetEffect extends RequirementEffect {
protected MageObjectReference targetPermanentReference;
public GideonBattleForgedAttacksIfAbleTargetEffect(Duration duration) {
super(duration);
staticText = "Up to one target creature an opponent controls attacks {this} during its controller's next turn if able";
}
public GideonBattleForgedAttacksIfAbleTargetEffect(final GideonBattleForgedAttacksIfAbleTargetEffect effect) {
super(effect);
this.targetPermanentReference = effect.targetPermanentReference;
}
@Override
public GideonBattleForgedAttacksIfAbleTargetEffect copy() {
return new GideonBattleForgedAttacksIfAbleTargetEffect(this);
}
@Override
public boolean isInactive(Ability source, Game game) {
if (targetPermanentReference == null) {
return true;
}
Permanent targetPermanent = targetPermanentReference.getPermanent(game);
if (targetPermanent == null) {
return true;
}
return game.getPhase().getType() == TurnPhase.END && this.isYourNextTurn(game); // discard on end of their next turn
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (getTargetPointer().getFirst(game, source) == null) {
discard();
} else {
targetPermanentReference = new MageObjectReference(getTargetPointer().getFirst(game, source), game);
}
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (permanent.getId().equals(getTargetPointer().getFirst(game, source))) {
if (game.isActivePlayer(permanent.getControllerId())) {
Permanent planeswalker = game.getPermanent(source.getSourceId());
if (planeswalker != null) {
return true;
} else {
discard();
}
}
}
return false;
}
@Override
public UUID mustAttackDefender(Ability source, Game game) {
return source.getSourceId();
}
@Override
public boolean mustAttack(Game game) {
return true;
}
@Override
public boolean mustBlock(Game game) {
return false;
}
}