foul-magics/Mage.Sets/src/mage/sets/eventide/BatwingBrume.java

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4.5 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.eventide;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.common.ManaWasSpentCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.PreventAllDamageEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.ColoredManaSymbol;
import mage.constants.Duration;
import mage.constants.ManaType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterAttackingCreature;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*
*/
public class BatwingBrume extends CardImpl<BatwingBrume> {
public BatwingBrume(UUID ownerId) {
super(ownerId, 81, "Batwing Brume", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{1}{W/B}");
this.expansionSetCode = "EVE";
this.color.setBlack(true);
this.color.setWhite(true);
// Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume.
this.getSpellAbility().addEffect(new ConditionalContinousEffect(
new PreventAllDamageEffect(Duration.EndOfTurn, true),
new ManaWasSpentCondition(ColoredManaSymbol.W), "Prevent all combat damage that would be dealt this turn if {W} was spent to cast {this}", true));
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
new BatwingBrumeEffect(),
new ManaWasSpentCondition(ColoredManaSymbol.W), "Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast {this}"));
this.addInfo("Info1", "<i>(Do both if {W}{B} was spent.)<i>");
}
public BatwingBrume(final BatwingBrume card) {
super(card);
}
@Override
public BatwingBrume copy() {
return new BatwingBrume(this);
}
}
class BatwingBrumeEffect extends OneShotEffect<BatwingBrumeEffect> {
public BatwingBrumeEffect() {
super(Outcome.LoseLife);
}
public BatwingBrumeEffect(final BatwingBrumeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
for (Player player : game.getPlayers().values()) {
if (player != null) {
final int amount = game.getBattlefield().getAllActivePermanents(new FilterAttackingCreature(), player.getId(), game).size();
player.loseLife(amount, game);
}
}
return true;
}
@Override
public BatwingBrumeEffect copy() {
return new BatwingBrumeEffect(this);
}
}