foul-magics/Mage/src/mage/abilities/keyword/AnnihilatorAbility.java

151 lines
5.4 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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*
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package mage.abilities.keyword;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
* 702.84. Annihilator
* 702.84a Annihilator is a triggered ability. "Annihilator N" means "Whenever this
* creature attacks, defending player sacrifices N permanents."
*
* 702.84b If a creature has multiple instances of annihilator, each triggers separately.
*
* @author maurer.it_at_gmail.com
*/
public class AnnihilatorAbility extends TriggeredAbilityImpl<AnnihilatorAbility> {
int count;
public AnnihilatorAbility ( int count ) {
super(Zone.BATTLEFIELD, new AnnihilatorEffect(count), false);
this.count = count;
}
public AnnihilatorAbility ( final AnnihilatorAbility ability ) {
super(ability);
this.count = ability.count;
}
@Override
public boolean checkTrigger ( GameEvent event, Game game ) {
if ( event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId()) ) {
return true;
}
return false;
}
@Override
public String getRule ( ) {
return "Annihilator " + count;
}
@Override
public AnnihilatorAbility copy ( ) {
return new AnnihilatorAbility(this);
}
}
class AnnihilatorEffect extends OneShotEffect<AnnihilatorEffect> {
private final int count;
private static final FilterControlledPermanent filter = new FilterControlledPermanent();;
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
AnnihilatorEffect ( int count ) {
super(Outcome.Sacrifice);
this.count = count;
}
AnnihilatorEffect(AnnihilatorEffect effect) {
super(effect);
this.count = effect.count;
}
@Override
public boolean apply(Game game, Ability source) {
UUID defenderId = game.getCombat().getDefendingPlayer(source.getSourceId());
Player player = game.getPlayer(defenderId);
//Defender may be a planeswalker.
if ( player == null ) {
Permanent permanent = game.getPermanent(defenderId);
player = game.getPlayer(permanent.getControllerId());
}
int amount = Math.min(count, game.getBattlefield().countAll(filter, player.getId(), game));
Target target = new TargetControlledPermanent(amount, amount, filter, false);
//A spell or ability could have removed the only legal target this player
//had, if thats the case this ability should fizzle.
if (target.canChoose(player.getId(), game)) {
boolean abilityApplied = false;
while (!target.isChosen() && target.canChoose(player.getId(), game)) {
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
}
for ( int idx = 0; idx < target.getTargets().size(); idx++) {
Permanent permanent = game.getPermanent((UUID)target.getTargets().get(idx));
if ( permanent != null ) {
abilityApplied |= permanent.sacrifice(source.getId(), game);
}
}
return abilityApplied;
}
return false;
}
@Override
public AnnihilatorEffect copy() {
return new AnnihilatorEffect(this);
}
}