foul-magics/Mage.Sets/src/mage/sets/saviorsofkamigawa/CurtainOfLight.java
2015-04-17 00:20:34 +02:00

161 lines
6.1 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package mage.sets.saviorsofkamigawa;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.Rarity;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.AttackingPredicate;
import mage.filter.predicate.permanent.BlockingPredicate;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class CurtainOfLight extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("unblocked attacking creature");
static {
filter.add(new AttackingPredicate());
filter.add(Predicates.not(new BlockingPredicate()));
}
public CurtainOfLight(UUID ownerId) {
super(ownerId, 6, "Curtain of Light", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{W}");
this.expansionSetCode = "SOK";
// Cast Curtain of Light only during combat after blockers are declared.
Ability ability = new SimpleStaticAbility(Zone.ALL, new CurtainOfLightRuleModifyingEffect());
ability.setRuleAtTheTop(true);
this.addAbility(ability);
// Target unblocked attacking creature becomes blocked.
this.getSpellAbility().addEffect(new CurtainOfLightEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent(filter));
// Draw a card.
this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
}
public CurtainOfLight(final CurtainOfLight card) {
super(card);
}
@Override
public CurtainOfLight copy() {
return new CurtainOfLight(this);
}
}
class CurtainOfLightRuleModifyingEffect extends ContinuousRuleModifyingEffectImpl {
CurtainOfLightRuleModifyingEffect() {
super(Duration.EndOfGame, Outcome.Detriment);
staticText = "Cast {this} only during combat after blockers are declared";
}
CurtainOfLightRuleModifyingEffect(final CurtainOfLightRuleModifyingEffect effect) {
super(effect);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType().equals(GameEvent.EventType.CAST_SPELL);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getSourceId().equals(source.getSourceId())) {
return !game.getPhase().getType().equals(TurnPhase.COMBAT) ||
game.getStep().getType().equals(PhaseStep.BEGIN_COMBAT) ||
game.getStep().getType().equals(PhaseStep.DECLARE_ATTACKERS);
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public CurtainOfLightRuleModifyingEffect copy() {
return new CurtainOfLightRuleModifyingEffect(this);
}
}
class CurtainOfLightEffect extends OneShotEffect {
public CurtainOfLightEffect() {
super(Outcome.Benefit);
this.staticText = "Target unblocked attacking creature becomes blocked";
}
public CurtainOfLightEffect(final CurtainOfLightEffect effect) {
super(effect);
}
@Override
public CurtainOfLightEffect copy() {
return new CurtainOfLightEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (controller != null && permanent != null) {
CombatGroup combatGroup = game.getCombat().findGroup(permanent.getId());
if (combatGroup != null) {
combatGroup.setBlocked(true);
return true;
}
}
return false;
}
}