foul-magics/Mage/src/mage/target
2015-09-30 00:53:33 +02:00
..
common * Brutal Expulsion - Fixed that the spell could wrongly target itself on the stack. 2015-09-24 19:51:30 +02:00
targetpointer * FixedTarget added new constructor using permanent object. 2015-08-17 12:37:32 +02:00
Target.java * Fixed that a player doing a library search with a stated quality (701.15b) couldn't fail to find a card if cards with the stated quality did exist in the searched library. 2015-09-14 23:36:32 +02:00
TargetAmount.java * Fixed target change handling (e.g. with opponent filter - fixes #574). Added some tests. 2015-05-31 18:44:02 +02:00
TargetCard.java * Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work). 2014-07-27 11:22:22 +02:00
TargetImpl.java * Fixed a bug that if all targets (if targets were set) of a spell with an up to target definition (e.g. Adverse Conditions) became illegal the spell did not fizzle as it should. 2015-09-30 00:53:33 +02:00
TargetObject.java * Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases. 2014-07-29 17:44:42 +02:00
TargetPermanent.java Fixed some bugs that prevent to select shroud or hexproof targets by not targeted effects (e.g. Proliferate). 2015-04-05 11:13:26 +02:00
TargetPlayer.java Added some font color to object and player names output to game logging and feedback area. 2015-05-09 21:18:00 +02:00
Targets.java * Fixed that spells with targets cast without paying mana could simply be canceled by canceling the target selection (e.g. player was able to cancel a spell cast by suspend what's not allowed by the rules). 2015-09-11 23:03:03 +02:00
TargetSource.java added optimization for simulations - don't construct Strings for messages that will never be used 2015-03-31 09:44:22 -04:00
TargetSpell.java * Hydromorph Guardian - Used custom predicate instead of custom target. 2015-08-14 15:34:16 +02:00
TargetStackObject.java * Ground Seal - Fixed a problem, that cards that need to target cards in graveyard caused a game lock, if ground seal was on the battlefield. 2014-06-15 11:14:08 +02:00