forked from External/mage
78 lines
No EOL
2.3 KiB
Java
78 lines
No EOL
2.3 KiB
Java
package mage.cards.v;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class VoiceOfMany extends CardImpl {
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public VoiceOfMany(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{G}");
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this.subtype.add(SubType.ELF);
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this.subtype.add(SubType.DRUID);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you do.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new VoiceOfManyEffect()));
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}
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private VoiceOfMany(final VoiceOfMany card) {
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super(card);
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}
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@Override
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public VoiceOfMany copy() {
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return new VoiceOfMany(this);
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}
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}
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class VoiceOfManyEffect extends OneShotEffect {
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VoiceOfManyEffect() {
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super(Outcome.Benefit);
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staticText = "draw a card for each opponent who controls fewer creatures than you";
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}
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private VoiceOfManyEffect(final VoiceOfManyEffect effect) {
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super(effect);
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}
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@Override
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public VoiceOfManyEffect copy() {
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return new VoiceOfManyEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int myCount = game.getBattlefield().getAllActivePermanents(
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StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game
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).size();
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int toDraw = game
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.getOpponents(source.getControllerId())
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.stream()
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.mapToInt(uuid -> game.getBattlefield().getAllActivePermanents(
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StaticFilters.FILTER_PERMANENT_CREATURE, uuid, game
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).size() < myCount ? 1 : 0)
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.sum();
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if (toDraw == 0) {
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return true;
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}
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return new DrawCardSourceControllerEffect(toDraw).apply(game, source);
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}
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} |