forked from External/mage
79 lines
2.5 KiB
Java
79 lines
2.5 KiB
Java
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package mage.cards.v;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author fireshoes
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*/
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public final class ViashinoSandswimmer extends CardImpl {
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public ViashinoSandswimmer(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}");
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this.subtype.add(SubType.VIASHINO);
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ViashinoSandswimmerEffect(), new ManaCostsImpl("{R}")));
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}
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public ViashinoSandswimmer(final ViashinoSandswimmer card) {
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super(card);
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}
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@Override
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public ViashinoSandswimmer copy() {
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return new ViashinoSandswimmer(this);
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}
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}
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class ViashinoSandswimmerEffect extends OneShotEffect {
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public ViashinoSandswimmerEffect() {
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super(Outcome.Damage);
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staticText = "Flip a coin. If you win the flip, return {this} to its owner's hand. If you lose the flip, sacrifice {this}";
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}
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public ViashinoSandswimmerEffect(ViashinoSandswimmerEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (controller != null && permanent != null) {
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if (controller.flipCoin(source, game, true)) {
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new ReturnToHandSourceEffect().apply(game, source);
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return true;
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} else {
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new SacrificeSourceEffect().apply(game, source);
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return true;
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}
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}
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return false;
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}
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@Override
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public ViashinoSandswimmerEffect copy() {
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return new ViashinoSandswimmerEffect(this);
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}
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}
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