foul-magics/Mage.Sets/src/mage/cards/v/ViashinoSandswimmer.java
2019-01-15 15:56:40 -05:00

79 lines
2.5 KiB
Java

package mage.cards.v;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandSourceEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author fireshoes
*/
public final class ViashinoSandswimmer extends CardImpl {
public ViashinoSandswimmer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}");
this.subtype.add(SubType.VIASHINO);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ViashinoSandswimmerEffect(), new ManaCostsImpl("{R}")));
}
public ViashinoSandswimmer(final ViashinoSandswimmer card) {
super(card);
}
@Override
public ViashinoSandswimmer copy() {
return new ViashinoSandswimmer(this);
}
}
class ViashinoSandswimmerEffect extends OneShotEffect {
public ViashinoSandswimmerEffect() {
super(Outcome.Damage);
staticText = "Flip a coin. If you win the flip, return {this} to its owner's hand. If you lose the flip, sacrifice {this}";
}
public ViashinoSandswimmerEffect(ViashinoSandswimmerEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(source, game, true)) {
new ReturnToHandSourceEffect().apply(game, source);
return true;
} else {
new SacrificeSourceEffect().apply(game, source);
return true;
}
}
return false;
}
@Override
public ViashinoSandswimmerEffect copy() {
return new ViashinoSandswimmerEffect(this);
}
}