foul-magics/Mage.Sets/src/mage/cards/v/VastwoodAnimist.java
2020-01-06 16:48:00 -05:00

101 lines
3.4 KiB
Java

package mage.cards.v;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.permanent.token.TokenImpl;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author jeffwadsworth
*/
public final class VastwoodAnimist extends CardImpl {
public VastwoodAnimist(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}");
this.subtype.add(SubType.ELF);
this.subtype.add(SubType.SHAMAN);
this.subtype.add(SubType.ALLY);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new VastwoodAnimistEffect(), new TapSourceCost());
ability.addTarget(new TargetControlledPermanent(new FilterControlledLandPermanent()));
this.addAbility(ability);
}
public VastwoodAnimist(final VastwoodAnimist card) {
super(card);
}
@Override
public VastwoodAnimist copy() {
return new VastwoodAnimist(this);
}
}
class VastwoodAnimistEffect extends OneShotEffect {
static final FilterControlledPermanent filterAllies = new FilterControlledPermanent("allies you control");
static {
filterAllies.add(SubType.ALLY.getPredicate());
}
public VastwoodAnimistEffect() {
super(Outcome.Benefit);
this.staticText = "Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.";
}
public VastwoodAnimistEffect(final VastwoodAnimistEffect effect) {
super(effect);
}
@Override
public VastwoodAnimistEffect copy() {
return new VastwoodAnimistEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int amount = new PermanentsOnBattlefieldCount(filterAllies).calculate(game, source, this);
ContinuousEffect effect = new BecomesCreatureTargetEffect(new VastwoodAnimistElementalToken(amount), false, true, Duration.EndOfTurn);
effect.setTargetPointer(targetPointer);
game.addEffect(effect, source);
return false;
}
}
class VastwoodAnimistElementalToken extends TokenImpl {
VastwoodAnimistElementalToken(int amount) {
super("", "X/X Elemental creature, where X is the number of Allies you control");
cardType.add(CardType.CREATURE);
subtype.add(SubType.ELEMENTAL);
power = new MageInt(amount);
toughness = new MageInt(amount);
}
public VastwoodAnimistElementalToken(final VastwoodAnimistElementalToken token) {
super(token);
}
public VastwoodAnimistElementalToken copy() {
return new VastwoodAnimistElementalToken(this);
}
}