foul-magics/Mage.Sets/src/mage/cards/v/VantressGargoyle.java
2019-09-15 10:56:43 -04:00

116 lines
3.8 KiB
Java

package mage.cards.v;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveEachPlayerEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.constants.TargetController;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class VantressGargoyle extends CardImpl {
public VantressGargoyle(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{1}{U}");
this.subtype.add(SubType.GARGOYLE);
this.power = new MageInt(5);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
this.addAbility(new SimpleStaticAbility(new VantressGargoyleAttackEffect()));
// Vantress Gargoyle can't block unless you have four or more cards in hand.
this.addAbility(new SimpleStaticAbility(new VantressGargoyleBlockEffect()));
// {T}: Each player puts the top card of their library into their graveyard.
this.addAbility(new SimpleActivatedAbility(
new PutTopCardOfLibraryIntoGraveEachPlayerEffect(1, TargetController.ANY), new TapSourceCost()
));
}
private VantressGargoyle(final VantressGargoyle card) {
super(card);
}
@Override
public VantressGargoyle copy() {
return new VantressGargoyle(this);
}
}
class VantressGargoyleAttackEffect extends RestrictionEffect {
VantressGargoyleAttackEffect() {
super(Duration.WhileOnBattlefield);
staticText = "{this} can't attack unless defending player has seven or more cards in their graveyard";
}
private VantressGargoyleAttackEffect(final VantressGargoyleAttackEffect effect) {
super(effect);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
return permanent.getId().equals(source.getSourceId());
}
@Override
public boolean canAttack(Permanent attacker, UUID defenderId, Ability source, Game game, boolean canUseChooseDialogs) {
Player player = game.getPlayerOrPlaneswalkerController(defenderId);
return player != null && player.getGraveyard().size() > 6;
}
@Override
public VantressGargoyleAttackEffect copy() {
return new VantressGargoyleAttackEffect(this);
}
}
class VantressGargoyleBlockEffect extends RestrictionEffect {
VantressGargoyleBlockEffect() {
super(Duration.WhileOnBattlefield);
staticText = "{this} can't block unless you have four or more cards in hand";
}
private VantressGargoyleBlockEffect(final VantressGargoyleBlockEffect effect) {
super(effect);
}
@Override
public VantressGargoyleBlockEffect copy() {
return new VantressGargoyleBlockEffect(this);
}
@Override
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) {
return false;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
Player player = game.getPlayer(source.getControllerId());
return player != null
&& player.getHand().size() < 4
&& permanent.getId().equals(source.getSourceId());
}
}