forked from External/mage
* Adjust constructors to simplify * Refactor to remove duration parameter for CDA (always end of game) * Fix warnings * Druid Class not CDA * Entropic Specter fixup * Further constructor simplification * Analogous simplification for setting power only * Analogous simplification for setting toughness only * Remove superfluous parameter * Set fields final
204 lines
6.2 KiB
Java
204 lines
6.2 KiB
Java
package mage.abilities.keyword;
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import mage.abilities.Abilities;
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import mage.abilities.AbilitiesImpl;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.SourceHasCounterCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
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import mage.constants.Duration;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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/**
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* The implementation by BetaSteward was discarded as requires special handling
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* in Mage.Core.
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* <p>
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* Instead it was replaced by conditional continuous effects and builder
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* pattern.
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*
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* @author BetaSteward_at_googlemail.com
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* @author noxx
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*/
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public class LevelerCardBuilder {
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private int level1;
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private int level2;
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private int power;
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private int toughness;
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private String rule = "";
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private Abilities<Ability> abilities = new AbilitiesImpl<>();
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/**
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* Main method constructing ability.
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*
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* @return
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*/
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public List<Ability> build() {
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List<Ability> constructed = new ArrayList<>();
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Condition condition = new SourceHasCounterCondition(CounterType.LEVEL, level1, level2);
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for (Ability ability : abilities) {
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ContinuousEffect effect = new GainAbilitySourceEffect(ability);
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ConditionalContinuousEffect abEffect = new ConditionalContinuousEffect(effect, condition, "");
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Ability staticAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, abEffect);
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staticAbility.setRuleVisible(false);
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constructed.add(staticAbility);
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}
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ContinuousEffect effect = new SetBasePowerToughnessSourceEffect(power, toughness, Duration.WhileOnBattlefield, SubLayer.SetPT_7b);
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ConditionalContinuousEffect ptEffect = new ConditionalContinuousEffect(effect, condition, rule);
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constructed.add(new SimpleStaticAbility(Zone.BATTLEFIELD, ptEffect));
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return constructed;
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}
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public LevelerCardBuilder setLevel1(int level1) {
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this.level1 = level1;
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return this;
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}
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public LevelerCardBuilder setLevel2(int level2) {
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this.level2 = level2;
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return this;
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}
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public LevelerCardBuilder setPower(int power) {
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this.power = power;
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return this;
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}
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public LevelerCardBuilder setToughness(int toughness) {
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this.toughness = toughness;
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return this;
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}
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public LevelerCardBuilder addAbility(Ability ability) {
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this.abilities.add(ability);
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return this;
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}
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public LevelerCardBuilder setRule(String rule) {
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this.rule = rule;
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return this;
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}
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public LevelerCardBuilder reset() {
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this.level1 = 0;
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this.level2 = 0;
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this.power = 0;
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this.toughness = 0;
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this.abilities.clear();
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this.rule = "";
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return this;
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}
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/**
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* Add abilities to card to enable switching between levels.
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*
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* @param card
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* @param levelAbilities
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* @return list of levelAbilities to add to card
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*/
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public static List<Ability> construct(LevelAbility... levelAbilities) {
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LevelerCardBuilder builder = new LevelerCardBuilder();
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List<Ability> abilities = new ArrayList<>();
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for (LevelAbility levelAbility : levelAbilities) {
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// set main params
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builder = builder
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.reset()
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.setLevel1(levelAbility.getLevel1())
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.setLevel2(levelAbility.getLevel2() == -1 ? Integer.MAX_VALUE : levelAbility.getLevel2())
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.setPower(levelAbility.getPower())
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.setToughness(levelAbility.getToughness())
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.setRule(levelAbility.getRule());
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// set abilities that give the next level
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for (Ability addedAbility : levelAbility.getAbilities()) {
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builder.addAbility(addedAbility);
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}
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// build static abilities and add them to list
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abilities.addAll(builder.build());
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}
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return abilities;
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}
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public static class LevelAbility {
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private final int level1;
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private final int level2;
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private final int power;
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private final int toughness;
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private Abilities<Ability> abilities = new AbilitiesImpl<>();
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public LevelAbility(int level1, int level2, Abilities<Ability> abilities, int power, int toughness) {
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this.level1 = level1;
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this.level2 = level2;
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this.abilities.addAll(abilities);
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this.power = power;
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this.toughness = toughness;
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}
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public LevelAbility(LevelAbility ability) {
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this.level1 = ability.level1;
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this.level2 = ability.level2;
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this.abilities = ability.abilities.copy();
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this.power = ability.power;
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this.toughness = ability.toughness;
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}
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public int getLevel1() {
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return level1;
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}
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public int getLevel2() {
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return level2;
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}
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public Abilities<Ability> getAbilities() {
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return abilities;
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}
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public int getPower() {
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return power;
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}
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public int getToughness() {
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return toughness;
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}
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public String getRule() {
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StringBuilder sb = new StringBuilder("<b>LEVEL ");
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sb.append(level1);
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if (level2 == -1) {
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sb.append('+');
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} else {
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sb.append('-');
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sb.append(level2);
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}
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sb.append("</b><br>");
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sb.append(power);
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sb.append('/');
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sb.append(toughness);
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List<String> abilityText = abilities.getRules("{this}");
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if (!abilityText.isEmpty()) {
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sb.append("<br>");
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sb.append(abilityText.stream().collect(Collectors.joining("<br>")));
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}
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return sb.toString();
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}
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}
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}
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