foul-magics/Mage.Sets/src/mage/cards/s/SamiteElder.java

83 lines
2.7 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.StaticFilters;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author LoneFox
*/
public final class SamiteElder extends CardImpl {
public SamiteElder(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.CLERIC);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Ability ability = new SimpleActivatedAbility(new SamiteElderEffect(), new TapSourceCost());
ability.addTarget(new TargetControlledPermanent());
this.addAbility(ability);
}
private SamiteElder(final SamiteElder card) {
super(card);
}
@Override
public SamiteElder copy() {
return new SamiteElder(this);
}
}
class SamiteElderEffect extends OneShotEffect {
SamiteElderEffect() {
super(Outcome.Protect);
staticText = "Creatures you control gain protection from the colors of target permanent you control until end of turn";
}
private SamiteElderEffect(final SamiteElderEffect effect) {
super(effect);
}
public SamiteElderEffect copy() {
return new SamiteElderEffect(this);
}
public boolean apply(Game game, Ability source) {
Permanent target = game.getPermanent(source.getFirstTarget());
if (target != null) {
for (ObjectColor color : target.getColor(game).getColors()) {
FilterCard filter = new FilterCard(color.getDescription());
filter.add(new ColorPredicate(color));
game.addEffect(new GainAbilityControlledEffect(new ProtectionAbility(filter),
Duration.EndOfTurn, StaticFilters.FILTER_CONTROLLED_CREATURES), source);
}
return true;
}
return false;
}
}