foul-magics/Mage.Sets/src/mage/cards/v/ValakutAwakening.java

79 lines
2.3 KiB
Java

package mage.cards.v;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class ValakutAwakening extends CardImpl {
public ValakutAwakening(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{R}");
this.modalDFC = true;
this.secondSideCardClazz = mage.cards.v.ValakutStoneforge.class;
// Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
this.getSpellAbility().addEffect(new ValakutAwakeningEffect());
}
private ValakutAwakening(final ValakutAwakening card) {
super(card);
}
@Override
public ValakutAwakening copy() {
return new ValakutAwakening(this);
}
}
class ValakutAwakeningEffect extends OneShotEffect {
ValakutAwakeningEffect() {
super(Outcome.Benefit);
staticText = "put any number of cards from your hand on the bottom of your library, " +
"then draw that many cards plus one";
}
private ValakutAwakeningEffect(final ValakutAwakeningEffect effect) {
super(effect);
}
@Override
public ValakutAwakeningEffect copy() {
return new ValakutAwakeningEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
TargetCard targetCard = new TargetCardInHand(
0, Integer.MAX_VALUE, StaticFilters.FILTER_CARD_CARDS
);
player.choose(outcome, player.getHand(), targetCard, game);
Cards cards = new CardsImpl(targetCard.getTargets());
if (cards.isEmpty()) {
return false;
}
player.putCardsOnBottomOfLibrary(cards, game, source, true);
player.drawCards(cards.size() + 1, source.getSourceId(), game);
return true;
}
}