forked from External/mage
94 lines
3.5 KiB
Java
94 lines
3.5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.continious;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class GainAbilityControllerEffect extends ContinuousEffectImpl<GainAbilityControllerEffect> {
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protected Ability ability;
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/**
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* Add ability with Duration.WhileOnBattlefield
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* @param ability
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*/
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public GainAbilityControllerEffect(Ability ability) {
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this(ability, Duration.WhileOnBattlefield);
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}
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/**
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*
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* @param ability
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* @param duration custom - effect will be discarded as soon there is no sourceId - permanent on the battlefield
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*/
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public GainAbilityControllerEffect(Ability ability, Duration duration) {
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super(duration, Layer.PlayerEffects, SubLayer.NA, Outcome.AddAbility);
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this.ability = ability;
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staticText = "You have " + ability.getRule() + " " + duration.toString();
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}
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public GainAbilityControllerEffect(final GainAbilityControllerEffect effect) {
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super(effect);
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this.ability = effect.ability.copy();
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}
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@Override
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public GainAbilityControllerEffect copy() {
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return new GainAbilityControllerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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player.addAbility(ability);
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if (duration.equals(Duration.Custom)) {
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if (game.getPermanent(source.getSourceId()) == null) {
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discard();
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}
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}
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return true;
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} else {
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discard();
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}
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return false;
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}
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}
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