foul-magics/Mage.Common/src/main/java/mage/view/PlayerView.java
spjspj e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00

321 lines
11 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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package mage.view;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.ConcurrentModificationException;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import mage.cards.Card;
import mage.counters.Counters;
import mage.designations.Designation;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.command.CommandObject;
import mage.game.command.Commander;
import mage.game.command.Emblem;
import mage.game.command.Plane;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.players.net.UserData;
/**
* @author BetaSteward_at_googlemail.com
*/
public class PlayerView implements Serializable {
private static final long serialVersionUID = 1L;
private final UUID playerId;
private final String name;
private final int life;
private final Counters counters;
private final int wins;
private final int winsNeeded;
private final long deckHashCode;
private final int libraryCount;
private final int handCount;
private final boolean isActive;
private final boolean hasPriority;
private final boolean timerActive;
private final boolean hasLeft;
private final ManaPoolView manaPool;
private final CardsView graveyard = new CardsView();
private final CardsView exile = new CardsView();
private final Map<UUID, PermanentView> battlefield = new LinkedHashMap<>();
private final CardView topCard;
private final UserData userData;
private final List<CommandObjectView> commandList = new ArrayList<>();
private final List<UUID> attachments = new ArrayList<>();
private final int statesSavedSize;
private final int priorityTimeLeft;
private final boolean passedTurn; // F4
private final boolean passedUntilEndOfTurn; // F5
private final boolean passedUntilNextMain; // F6
private final boolean passedUntilStackResolved; // F8
private final boolean passedAllTurns; // F9
private final boolean passedUntilEndStepBeforeMyTurn; // F11
private final boolean monarch;
private final List<String> designationNames = new ArrayList<>();
public PlayerView(Player player, GameState state, Game game, UUID createdForPlayerId, UUID watcherUserId) {
this.playerId = player.getId();
this.name = player.getName();
this.life = player.getLife();
this.counters = player.getCounters();
this.wins = player.getMatchPlayer().getWins();
this.winsNeeded = player.getMatchPlayer().getWinsNeeded();
// If match ended immediately before, deck can be set to null so check is necessarry here
this.deckHashCode = player.getMatchPlayer().getDeck() != null ? player.getMatchPlayer().getDeck().getDeckHashCode() : 0;
this.libraryCount = player.getLibrary().size();
this.handCount = player.getHand().size();
this.manaPool = new ManaPoolView(player.getManaPool());
this.isActive = (player.getId().equals(state.getActivePlayerId()));
this.hasPriority = player.getId().equals(state.getPriorityPlayerId());
this.priorityTimeLeft = player.getPriorityTimeLeft();
this.timerActive = (this.hasPriority && player.isGameUnderControl())
|| (player.getPlayersUnderYourControl().contains(state.getPriorityPlayerId()))
|| player.getId().equals(game.getState().getChoosingPlayerId());
this.hasLeft = player.hasLeft();
for (Card card : player.getGraveyard().getCards(game)) {
graveyard.put(card.getId(), new CardView(card, game, false));
}
for (ExileZone exileZone : game.getExile().getExileZones()) {
for (Card card : exileZone.getCards(game)) {
if (player.getId().equals(card.getOwnerId())) {
exile.put(card.getId(), new CardView(card, game, false)); // unnown if it's allowed to look under a face down card
}
}
}
try {
for (Permanent permanent : state.getBattlefield().getAllPermanents()) {
if (showInBattlefield(permanent, state)) {
PermanentView view = new PermanentView(permanent, game.getCard(permanent.getId()), createdForPlayerId, game);
battlefield.put(view.getId(), view);
}
}
} catch (ConcurrentModificationException e) {
// can happen as a player left battlefield while PlayerView is created
}
Card cardOnTop = (player.isTopCardRevealed() && player.getLibrary().hasCards())
? player.getLibrary().getFromTop(game) : null;
this.topCard = cardOnTop != null ? new CardView(cardOnTop) : null;
if (player.getUserData() != null) {
this.userData = player.getUserData();
} else {
this.userData = UserData.getDefaultUserDataView();
}
for (CommandObject commandObject : game.getState().getCommand()) {
if (commandObject instanceof Emblem) {
Emblem emblem = (Emblem) commandObject;
if (emblem.getControllerId().equals(this.playerId)) {
commandList.add(new EmblemView(emblem));
}
} else if (commandObject instanceof Plane) {
Plane plane = (Plane) commandObject;
// Planes are universal and all players can see them.
commandList.add(new PlaneView(plane));
} else if (commandObject instanceof Commander) {
Commander commander = (Commander) commandObject;
if (commander.getControllerId().equals(this.playerId)) {
Card sourceCard = game.getCard(commander.getSourceId());
if (sourceCard != null) {
commandList.add(new CommanderView(commander, sourceCard, game));
}
}
}
}
if (player.getAttachments() != null) {
attachments.addAll(player.getAttachments());
}
this.statesSavedSize = player.getStoredBookmark();
this.passedTurn = player.getPassedTurn();
this.passedUntilEndOfTurn = player.getPassedUntilEndOfTurn();
this.passedUntilNextMain = player.getPassedUntilNextMain();
this.passedAllTurns = player.getPassedAllTurns();
this.passedUntilStackResolved = player.getPassedUntilStackResolved();
this.passedUntilEndStepBeforeMyTurn = player.getPassedUntilEndStepBeforeMyTurn();
this.monarch = player.getId().equals(game.getMonarchId());
for (Designation designation : player.getDesignations()) {
this.designationNames.add(designation.getName());
}
}
private boolean showInBattlefield(Permanent permanent, GameState state) {
//show permanents controlled by player or attachments to permanents controlled by player
if (permanent.getAttachedTo() == null) {
return permanent.getControllerId().equals(playerId);
} else {
Permanent attachedTo = state.getPermanent(permanent.getAttachedTo());
if (attachedTo != null) {
return attachedTo.getControllerId().equals(playerId);
} else {
return permanent.getControllerId().equals(playerId);
}
}
}
public int getLife() {
return this.life;
}
public Counters getCounters() {
return this.counters;
}
public int getLibraryCount() {
return this.libraryCount;
}
public int getWins() {
return wins;
}
public int getWinsNeeded() {
return winsNeeded;
}
public long getDeckHashCode() {
return deckHashCode;
}
public int getHandCount() {
return this.handCount;
}
public ManaPoolView getManaPool() {
return this.manaPool;
}
public CardsView getGraveyard() {
return this.graveyard;
}
public CardsView getExile() {
return exile;
}
public Map<UUID, PermanentView> getBattlefield() {
return this.battlefield;
}
public UUID getPlayerId() {
return this.playerId;
}
public String getName() {
return this.name;
}
public boolean isActive() {
return this.isActive;
}
public boolean hasLeft() {
return this.hasLeft;
}
public CardView getTopCard() {
return this.topCard;
}
public UserData getUserData() {
return this.userData;
}
public List<CommandObjectView> getCommandObjectList() {
return commandList;
}
public List<UUID> getAttachments() {
return attachments;
}
public boolean hasAttachments() {
return attachments != null && !attachments.isEmpty();
}
public int getStatesSavedSize() {
return statesSavedSize;
}
public int getPriorityTimeLeft() {
return priorityTimeLeft;
}
public boolean hasPriority() {
return hasPriority;
}
public boolean isTimerActive() {
return timerActive;
}
public boolean isPassedTurn() {
return passedTurn;
}
public boolean isPassedUntilEndOfTurn() {
return passedUntilEndOfTurn;
}
public boolean isPassedUntilNextMain() {
return passedUntilNextMain;
}
public boolean isPassedAllTurns() {
return passedAllTurns;
}
public boolean isPassedUntilStackResolved() {
return passedUntilStackResolved;
}
public boolean isPassedUntilEndStepBeforeMyTurn() {
return passedUntilEndStepBeforeMyTurn;
}
public boolean isMonarch() {
return monarch;
}
public List<String> getDesignationNames() {
return designationNames;
}
}