foul-magics/Mage.Common/src/main/java/mage/view/GameView.java
spjspj e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00

354 lines
15 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.view;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.costs.Cost;
import mage.cards.Card;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.designations.Designation;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.combat.CombatGroup;
import mage.game.command.Emblem;
import mage.game.command.Plane;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.permanent.PermanentToken;
import mage.game.stack.Spell;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.watchers.common.CastSpellLastTurnWatcher;
import org.apache.log4j.Logger;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameView implements Serializable {
private static final long serialVersionUID = 1L;
private static final Logger LOGGER = Logger.getLogger(GameView.class);
private final int priorityTime;
private final List<PlayerView> players = new ArrayList<>();
private CardsView hand;
private Set<UUID> canPlayInHand;
private Map<String, SimpleCardsView> opponentHands;
private Map<String, SimpleCardsView> watchedHands;
private final CardsView stack = new CardsView();
private final List<ExileView> exiles = new ArrayList<>();
private final List<RevealedView> revealed = new ArrayList<>();
private List<LookedAtView> lookedAt = new ArrayList<>();
private final List<CombatGroupView> combat = new ArrayList<>();
private final TurnPhase phase;
private final PhaseStep step;
private final UUID activePlayerId;
private String activePlayerName = "";
private String priorityPlayerName;
private final int turn;
private boolean special = false;
private final boolean isPlayer; // false = watching user
private final int spellsCastCurrentTurn;
private final boolean rollbackTurnsAllowed;
public GameView(GameState state, Game game, UUID createdForPlayerId, UUID watcherUserId) {
Player createdForPlayer = null;
this.isPlayer = createdForPlayerId != null;
this.priorityTime = game.getPriorityTime();
for (Player player : state.getPlayers().values()) {
players.add(new PlayerView(player, state, game, createdForPlayerId, watcherUserId));
if (player.getId().equals(createdForPlayerId)) {
createdForPlayer = player;
}
}
for (StackObject stackObject : state.getStack()) {
if (stackObject instanceof Spell) {
// Spell
CardView spellView = new CardView((Spell) stackObject, game, stackObject.getControllerId().equals(createdForPlayerId));
spellView.paid = ((Spell) stackObject).getSpellAbility().getManaCostsToPay().isPaid();
stack.put(stackObject.getId(), spellView);
} else if (stackObject instanceof StackAbility) {
// Stack Ability
MageObject object = game.getObject(stackObject.getSourceId());
Card card = game.getCard(stackObject.getSourceId());
if (card == null && (object instanceof PermanentCard)) {
card = ((PermanentCard) object).getCard();
}
if (card != null) {
if (object != null) {
if (object instanceof Permanent) {
boolean controlled = ((Permanent) object).getControllerId().equals(createdForPlayerId);
stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, ((Permanent) object).getName(), new CardView(((Permanent) object), game, controlled, false, false)));
} else {
stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, card.getName(), new CardView(card, game, false, false, false)));
}
} else {
stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, "", new CardView(card)));
}
if (card.isTransformable()) {
updateLatestCardView(game, card, stackObject.getId());
}
checkPaid(stackObject.getId(), (StackAbility) stackObject);
} else if (object != null) {
if (object instanceof PermanentToken) {
PermanentToken token = (PermanentToken) object;
stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, token.getName(), new CardView(token)));
checkPaid(stackObject.getId(), (StackAbility) stackObject);
} else if (object instanceof Emblem) {
CardView cardView = new CardView(new EmblemView((Emblem) object));
// Card sourceCard = (Card) ((Emblem) object).getSourceObject();
((StackAbility) stackObject).setName(((Emblem) object).getName());
// ((StackAbility) stackObject).setExpansionSetCode(sourceCard.getExpansionSetCode());
stack.put(stackObject.getId(),
new StackAbilityView(game, (StackAbility) stackObject, object.getName(), cardView));
checkPaid(stackObject.getId(), ((StackAbility) stackObject));
} else if (object instanceof Plane) {
CardView cardView = new CardView(new PlaneView((Plane) object));
((StackAbility) stackObject).setName(((Plane) object).getName());
stack.put(stackObject.getId(),
new StackAbilityView(game, (StackAbility) stackObject, object.getName(), cardView));
checkPaid(stackObject.getId(), ((StackAbility) stackObject));
} else if (object instanceof Designation) {
Designation designation = (Designation) game.getObject(object.getId());
if (designation != null) {
stack.put(stackObject.getId(), new CardView(designation, (StackAbility) stackObject));
} else {
LOGGER.fatal("Designation object not found: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
}
} else if (object instanceof StackAbility) {
StackAbility stackAbility = ((StackAbility) object);
stackAbility.newId();
stack.put(stackObject.getId(), new CardView(((StackAbility) stackObject)));
checkPaid(stackObject.getId(), ((StackAbility) stackObject));
} else {
LOGGER.fatal("Object can't be cast to StackAbility: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
}
} else {
// can happen if a player times out while ability is on the stack
LOGGER.debug("Stack Object for stack ability not found: " + stackObject.getStackAbility().getRule());
}
} else {
LOGGER.fatal("Unknown type of StackObject: " + stackObject.getName() + ' ' + stackObject.toString() + ' ' + stackObject.getClass().toString());
}
//stackOrder.add(stackObject.getId());
}
//Collections.reverse(stackOrder);
for (ExileZone exileZone : state.getExile().getExileZones()) {
exiles.add(new ExileView(exileZone, game));
}
for (String name : state.getRevealed().keySet()) {
revealed.add(new RevealedView(name, state.getRevealed().get(name), game));
}
this.phase = state.getTurn().getPhaseType();
this.step = state.getTurn().getStepType();
this.turn = state.getTurnNum();
this.activePlayerId = state.getActivePlayerId();
if (state.getActivePlayerId() != null) {
this.activePlayerName = state.getPlayer(state.getActivePlayerId()).getName();
} else {
this.activePlayerName = "";
}
Player priorityPlayer = null;
if (state.getPriorityPlayerId() != null) {
priorityPlayer = state.getPlayer(state.getPriorityPlayerId());
this.priorityPlayerName = priorityPlayer != null ? priorityPlayer.getName() : "";
} else {
this.priorityPlayerName = "";
}
for (CombatGroup combatGroup : state.getCombat().getGroups()) {
combat.add(new CombatGroupView(combatGroup, game));
}
if (isPlayer) { // no watcher
// has only to be set for active player with priority (e.g. pay mana by delve or Quenchable Fire special action)
if (priorityPlayer != null && createdForPlayer != null && createdForPlayerId != null && createdForPlayer.isGameUnderControl()
&& (createdForPlayerId.equals(priorityPlayer.getId()) // player controls the turn
|| createdForPlayer.getPlayersUnderYourControl().contains(priorityPlayer.getId()))) { // player controls active players turn
this.special = !state.getSpecialActions().getControlledBy(priorityPlayer.getId(), priorityPlayer.isInPayManaMode()).isEmpty();
}
} else {
this.special = false;
}
CastSpellLastTurnWatcher watcher = (CastSpellLastTurnWatcher) game.getState().getWatchers().get(CastSpellLastTurnWatcher.class.getSimpleName());
if (watcher != null) {
spellsCastCurrentTurn = watcher.getAmountOfSpellsAllPlayersCastOnCurrentTurn();
} else {
spellsCastCurrentTurn = 0;
}
rollbackTurnsAllowed = game.getOptions().rollbackTurnsAllowed;
}
private void checkPaid(UUID uuid, StackAbility stackAbility) {
for (Cost cost : stackAbility.getManaCostsToPay()) {
if (!cost.isPaid()) {
return;
}
}
CardView cardView = stack.get(uuid);
cardView.paid = true;
}
private void updateLatestCardView(Game game, Card card, UUID stackId) {
if (!card.isTransformable()) {
return;
}
Permanent permanent = game.getPermanent(card.getId());
if (permanent == null) {
permanent = (Permanent) game.getLastKnownInformation(card.getId(), Zone.BATTLEFIELD);
}
if (permanent != null) {
if (permanent.isTransformed()) {
StackAbilityView stackAbilityView = (StackAbilityView) stack.get(stackId);
stackAbilityView.getSourceCard().setTransformed(true);
}
}
}
public List<PlayerView> getPlayers() {
return players;
}
public CardsView getHand() {
return hand;
}
public void setHand(CardsView hand) {
this.hand = hand;
}
public Map<String, SimpleCardsView> getOpponentHands() {
return opponentHands;
}
public void setOpponentHands(Map<String, SimpleCardsView> opponentHands) {
this.opponentHands = opponentHands;
}
public Map<String, SimpleCardsView> getWatchedHands() {
return watchedHands;
}
public void setWatchedHands(Map<String, SimpleCardsView> watchedHands) {
this.watchedHands = watchedHands;
}
public TurnPhase getPhase() {
return phase;
}
public PhaseStep getStep() {
return step;
}
public CardsView getStack() {
return stack;
}
public List<ExileView> getExile() {
return exiles;
}
public List<RevealedView> getRevealed() {
return revealed;
}
public List<LookedAtView> getLookedAt() {
return lookedAt;
}
public void setLookedAt(List<LookedAtView> list) {
this.lookedAt = list;
}
public List<CombatGroupView> getCombat() {
return combat;
}
public int getTurn() {
return this.turn;
}
public String getActivePlayerName() {
return activePlayerName;
}
public String getPriorityPlayerName() {
return priorityPlayerName;
}
public boolean getSpecial() {
return special;
}
public int getPriorityTime() {
return priorityTime;
}
public UUID getActivePlayerId() {
return activePlayerId;
}
public boolean isPlayer() {
return isPlayer;
}
public Set<UUID> getCanPlayInHand() {
return canPlayInHand;
}
public void setCanPlayInHand(Set<UUID> canPlayInHand) {
this.canPlayInHand = canPlayInHand;
}
public int getSpellsCastCurrentTurn() {
return spellsCastCurrentTurn;
}
public boolean isRollbackTurnsAllowed() {
return rollbackTurnsAllowed;
}
public String toJson() {
Gson gson = new GsonBuilder().create();
return gson.toJson(this);
}
}