forked from External/mage
70 lines
2.6 KiB
Java
70 lines
2.6 KiB
Java
package mage.cards.r;
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import mage.MageInt;
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import mage.abilities.common.ActivateAsSorceryActivatedAbility;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.YouGainedLifeCondition;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.TransformSourceEffect;
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import mage.abilities.hint.ConditionHint;
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import mage.abilities.hint.Hint;
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import mage.abilities.keyword.TransformAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.game.permanent.token.BloodToken;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.common.TargetSacrifice;
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import mage.watchers.common.PlayerGainedLifeWatcher;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class RestlessBloodseeker extends CardImpl {
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private static final Condition condition = new YouGainedLifeCondition();
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private static final Hint hint = new ConditionHint(condition, "You gained life this turn");
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private static final FilterControlledPermanent filter
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= new FilterControlledPermanent(SubType.BLOOD, "Blood tokens");
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static {
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filter.add(TokenPredicate.TRUE);
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}
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public RestlessBloodseeker(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}");
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this.subtype.add(SubType.VAMPIRE);
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this.power = new MageInt(1);
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this.toughness = new MageInt(3);
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this.secondSideCardClazz = mage.cards.b.BloodsoakedReveler.class;
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// At the beginning of your end step, if you gained life this turn, create a Blood token.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(
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Zone.BATTLEFIELD, new CreateTokenEffect(new BloodToken()),
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TargetController.YOU, condition, false
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).addHint(hint), new PlayerGainedLifeWatcher());
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// Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
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this.addAbility(new TransformAbility());
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this.addAbility(new ActivateAsSorceryActivatedAbility(
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new TransformSourceEffect(),
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new SacrificeTargetCost(2, filter)
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));
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}
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private RestlessBloodseeker(final RestlessBloodseeker card) {
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super(card);
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}
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@Override
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public RestlessBloodseeker copy() {
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return new RestlessBloodseeker(this);
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}
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}
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