foul-magics/Mage.Sets/src/mage/cards/r/RestlessBloodseeker.java

70 lines
2.6 KiB
Java

package mage.cards.r;
import mage.MageInt;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.YouGainedLifeCondition;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.hint.ConditionHint;
import mage.abilities.hint.Hint;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.permanent.token.BloodToken;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetSacrifice;
import mage.watchers.common.PlayerGainedLifeWatcher;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class RestlessBloodseeker extends CardImpl {
private static final Condition condition = new YouGainedLifeCondition();
private static final Hint hint = new ConditionHint(condition, "You gained life this turn");
private static final FilterControlledPermanent filter
= new FilterControlledPermanent(SubType.BLOOD, "Blood tokens");
static {
filter.add(TokenPredicate.TRUE);
}
public RestlessBloodseeker(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.subtype.add(SubType.VAMPIRE);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
this.secondSideCardClazz = mage.cards.b.BloodsoakedReveler.class;
// At the beginning of your end step, if you gained life this turn, create a Blood token.
this.addAbility(new BeginningOfEndStepTriggeredAbility(
Zone.BATTLEFIELD, new CreateTokenEffect(new BloodToken()),
TargetController.YOU, condition, false
).addHint(hint), new PlayerGainedLifeWatcher());
// Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
this.addAbility(new TransformAbility());
this.addAbility(new ActivateAsSorceryActivatedAbility(
new TransformSourceEffect(),
new SacrificeTargetCost(2, filter)
));
}
private RestlessBloodseeker(final RestlessBloodseeker card) {
super(card);
}
@Override
public RestlessBloodseeker copy() {
return new RestlessBloodseeker(this);
}
}